Canvas

When it comes to design software there were many options over the years, many being released with a lot of hype and others disappearing not long after they released. There are few which lasted long enough to not be gobbled up by big names such as Adobe. One of those is Canvas by Deneba Systems.

First released in 1987, it is still available over at Canvas GFX. It’s amazing it was never bought by one of the big names, Adobe, Corel, Aldus, etc and remained under Deneba Systems until 2003 when it was bought by ACD Systems, but kept the name Deneba Canvas for a time. The later versions were not popular to all, and Mac support was dropped, but the software continued. Awhile back I was looking through a few of my old ZIP disks and found some software my father used in the mid 1980’s. He had a copy of Canvas version 2 for Macintosh. At that time I was more interested in playing games on our family’s Macintosh 128k than using design software.

Over the years I have come across many Canvas documents. With each version released, changes were made to the file format used to store the drawings and artwork. There were many file format changes as well as the extensions used with each version. Some are easily identifiable and others have some confusing structures. Lets look into it.

VersionPlatformExtensionDescription
Canvas 1-3 & artWORKSMacintoshnoneno strong pattern
Canvas 3.5Mac & WindowsCVSSimilar to v1-3
Canvas 5Mac & WindowsCV5CANVAS5 string
Canvas 6-8Mac & WindowsCNVCANVAS6 string
Canvas 9-XMac & WindowsCVXSimilar to 6-8
Canvas DrawMacCVDDifferent than others
Canvas Image FileCVIDAD5PROX

The first three versions of Canvas were Macintosh only and in those early days there was no extension, just a Type / Creator indicating to the Finder how to open them. Deneba Systems used the Creator codes DAD2, DAD5, through DADX.

The first versions are quite frustrating. I have gathered samples from Version 2, 3, 3.5 and artWORKS version 1. Even with numerous samples, there are no patterns I can discern from them. I even reached out to the current CanvasX technical support for answers. They wanted to be helpful, but their answers didn’t offer much help.

With “CVS” or ‘drw2’ for mac, the header contains ranges inside a structure, and other data like if it was compressed. When we see if it’s a valid file we check the ranges. There is no easy way to determine what hex values would be written because of flipping, Intel vs (PPC or 68K). Unfortunately, the research needed to identify the Hex value will require the original code for version 3.5 which we do not have access to easily. Canvas 3.5 code is 16 bit… this would also be an issue.

Let’s take a look at a couple samples:

hexdump -C Canvas2.1-Sample | head
00000000  00 00 03 06 00 00 3d 9c  00 00 00 2a 00 00 00 0a  |......=....*....|
00000010  00 00 00 76 00 00 00 36  00 00 00 2e 00 00 00 1e  |...v...6........|
00000020  00 00 00 12 00 00 00 42  00 00 00 1a 00 00 00 82  |.......B........|
00000030  00 00 00 3c 00 66 00 01  00 00 3d 9c 00 48 00 00  |...<.f....=..H..|
00000040  40 02 90 00 00 00 00 00  00 00 00 00 00 00 00 00  |@...............|
00000050  00 01 00 00 01 00 00 00  00 20 00 40 00 60 00 80  |......... .@.`..|
00000060  00 c0 01 40 01 80 01 c0  02 40 02 80 00 00 00 00  |...@.....@......|
00000070  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 05  |................|
00000080  00 00 00 00 00 01 00 10  00 00 00 01 00 03 3f fc  |..............?.|
00000090  80 00 00 00 00 00 00 00  00 07 00 01 00 01 00 0b  |................|

hexdump -C Canvas2-s02 | head
00000000  00 00 03 b2 00 00 07 ec  00 00 00 2a 00 00 00 0a  |...........*....|
00000010  00 00 00 76 00 00 00 36  00 00 00 2e 00 00 00 1e  |...v...6........|
00000020  00 00 00 12 00 00 00 42  00 00 00 1a 00 00 00 82  |.......B........|
00000030  00 00 00 3c 00 66 00 01  00 00 07 ec 00 48 00 00  |...<.f.......H..|
00000040  40 02 90 00 00 00 00 00  00 00 00 00 00 00 00 00  |@...............|
00000050  00 01 01 00 01 00 00 00  00 20 00 40 00 60 00 80  |......... .@.`..|
00000060  00 c0 01 40 01 80 01 c0  02 40 02 80 00 00 00 00  |...@.....@......|
00000070  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 05  |................|
00000080  00 00 00 00 00 01 00 10  00 00 00 01 00 03 3f fc  |..............?.|
00000090  80 00 00 00 00 00 00 00  00 07 00 01 00 01 00 0b  |................|

hexdump -C Canvas3.04 | head
00000000  00 00 02 5a 00 00 00 1c  00 00 00 2a 00 00 00 0a  |...Z.......*....|
00000010  00 00 00 76 00 00 00 36  00 00 00 2e 00 00 00 1e  |...v...6........|
00000020  00 00 00 12 00 00 00 42  00 00 00 1a 00 00 00 82  |.......B........|
00000030  00 00 00 3c 00 68 00 02  00 00 00 1c 00 48 00 00  |...<.h.......H..|
00000040  40 02 90 00 00 00 00 00  00 00 00 00 00 00 00 00  |@...............|
00000050  00 01 01 00 01 03 00 00  00 20 00 40 00 60 00 80  |......... .@.`..|
00000060  00 c0 01 40 01 80 01 c0  02 40 02 80 00 00 00 00  |...@.....@......|
00000070  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000080  00 01 00 00 00 01 00 10  00 00 00 01 00 03 3f fc  |..............?.|
00000090  80 00 00 00 00 00 00 00  00 07 00 01 00 01 00 0b  |................|

hexdump -C Canvas5-3.5-Sample1.CVS | head
00000000  00 00 01 58 00 00 01 30  00 00 00 2a 00 00 00 00  |...X...0...*....|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
*
00000030  00 00 00 00 00 69 00 02  00 00 01 30 00 48 00 00  |.....i.....0.H..|
00000040  40 02 90 00 00 00 00 00  00 00 00 00 00 00 00 00  |@...............|
00000050  00 01 01 01 00 00 00 00  00 20 00 40 00 60 00 80  |......... .@.`..|
00000060  00 c0 01 40 01 80 01 c0  02 40 02 80 00 00 00 00  |...@.....@......|
00000070  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000080  00 01 00 00 00 01 00 10  00 00 00 01 00 03 3f fc  |..............?.|
00000090  80 00 00 00 00 00 00 00  00 07 00 01 00 01 00 01  |................|

hexdump -C C3-5-S01.CVS | head
00000000  78 11 00 00 10 00 00 00  2a 00 00 00 0a 00 00 00  |x.......*.......|
00000010  26 00 00 00 26 00 00 00  26 00 00 00 26 00 00 00  |&...&...&...&...|
00000020  96 00 00 00 2a 00 00 00  2e 00 00 00 32 00 00 00  |....*.......2...|
00000030  00 00 00 00 01 6b 01 00  50 14 00 00 28 00 00 00  |.....k..P...(...|
00000040  6e 00 00 00 5b 00 00 00  01 00 04 00 00 00 00 00  |n...[...........|
00000050  e8 13 00 00 12 0b 00 00  12 0b 00 00 00 00 00 00  |................|
00000060  00 00 00 00 00 00 00 00  00 00 80 00 00 80 00 00  |................|
00000070  00 80 80 00 80 00 00 00  80 00 80 00 80 80 00 00  |................|
00000080  c0 c0 c0 00 80 80 80 00  00 00 ff 00 00 ff 00 00  |................|
00000090  00 ff ff 00 ff 00 00 00  ff 00 ff 00 ff ff 00 00  |................|

In the version 2 & 3 samples you can see some patterns, which I thought would allow for proper identification, but looking at more samples I found differences. One pattern I was hopeful might be consistent was the hex values “002000400060008000C00140018001C002400280”, but there are some which don’t match this pattern. If the file is truly compressed, it will be hard to know which values would be consistent among all files. I have over 8,000 samples and have a signature that only excludes around 20, so it will have to do for now.

When we start with Version 5 we get into some more identifiable headers, there is some oddness with some samples. But with an ascii string like “CANVAS5”, it should be easy, right? Not so fast, in version 5 you can compress the file structure. This removes the easily identifiable “CANVAS5” string. But some have a small string at the tail end, but others do not.

hexdump -C Canvas5-Sample1.CV5 | head
00000000  02 00 00 80 00 00 00 00  00 00 00 4e 96 00 00 4e  |...........N...N|
00000010  96 18 02 00 00 00 0e a8  da 43 41 4e 56 41 53 35  |.........CANVAS5|
00000020  00 01 00 00 00 00 00 05  03 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 21 00 00  00 21 00 00 00 79 00 00  |.....!...!...y..|
00000040  00 03 00 00 01 6b 00 00  00 03 00 00 00 01 ff ff  |.....k..........|
00000050  ff ff ff ff ff ff ff ff  ff ff ff ff ff ff ff ff  |................|

hexdump -C Canvas5-Sample3-cmp.CV5 | head
00000000  02 00 00 80 00 00 00 00  08 00 00 80 00 00 00 03  |................|
00000010  5c ff ff ff ff 00 00 40  22 00 00 03 50 10 00 89  |\......@"...P...|
00000020  07 60 bd 0f f0 00 00 10  03 04 10 56 00 20 05 00  |.`.........V. ..|
00000030  e0 18 02 10 35 04 30 4e  05 30 72 07 f0 a8 0d a1  |....5.0N.0r.....|
00000040  17 11 81 19 05 50 5c 00  60 0f 00 10 80 02 90 80  |.....P\.`.......|
00000050  03 f0 56 05 50 55 05 b0  75 12 51 29 05 e0 55 05  |..V.PU..u.Q)..U.|

hexdump -C Canvas5-Sample3-cmp.CV5 | tail
00001ff0  00 00 00 01 08 a5 ab c0  00 00 00 00 3f 89 2c 58  |............?.,X|
00002000  00 00 00 00 08 a5 ab 80  00 00 00 00 ff d4 11 e4  |................|
00002010  00 00 00 00 08 a5 ab 90  00 02 3e d8 ff d3 12 cc  |..........>.....|
00002020  00 00 00 00 00 00 00 00  00 02 3e d8 00 01 00 09  |..........>.....|
00002030  00 00 00 00 00 00 00 00  00 00 00 00 08 a5 ab f8  |................|
00002040  00 00 00 00 43 4e 56 35                           |....CNV5|

Canvas 6 uses a new extension, but has a similar structure to the file format. With compression as an option. But some of the compressed files on Windows has a reversed string, “5VNC“. So many Canvas 5 compressed look identical to Canvas 6 compressed, complicating identification.

hexdump -C Canvas6-Sample.CNV | head
00000000  01 00 80 00 00 90 07 cd  07 00 80 00 00 00 80 00  |................|
00000010  00 17 01 00 00 59 f5 0e  00 43 41 4e 56 41 53 36  |.....Y...CANVAS6|
00000020  00 01 00 00 00 00 06 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 21 7a 00  00 00 7a 00 00 00 03 00  |.....!z...z.....|
00000040  00 00 6e 01 00 00 03 00  00 00 01 00 00 00 ff ff  |..n.............|
00000050  ff ff ff ff ff ff ff ff  ff ff ff ff ff ff ff ff  |................|

hexdump -C Canvas6-Sample1-c.CNV | head
00000000  01 00 80 00 00 58 ea 2b  00 c2 1d 00 00 d0 09 00  |.....X.+........|
00000010  00 00 00 0f 2e 00 00 0b  07 00 00 09 c4 10 00 01  |................|
00000020  00 00 03 00 20 04 00 70  ff 00 80 05 00 c0 06 06  |.... ..p........|
00000030  50 20 03 00 0f 06 10 6b  00 a0 12 01 00 48 07 20  |P .....k.....H. |
00000040  6d 07 30 40 06 40 11 06  00 0b 05 00 10 00 10 71  |m.0@.@.........q|
00000050  01 40 21 00 00 59 01 00  0f 05 10 00 00 e1 14 00  |.@!..Y..........|

hexdump -C Canvas6-Sample1-c.CNV | tail
000016a0  00 00 00 12 f6 00 00 c0  f0 12 00 3c d0 80 7c 58  |...........<..|X|
000016b0  2f 14 00 00 00 00 00 bc  f4 8d 00 0f 00 00 00 00  |/...............|
000016c0  f1 12 00 7f 00 00 00 f8  2e 14 00 bc f4 8d 00 1c  |................|
000016d0  f2 12 00 04 f3 12 00 fc  d1 80 7c 09 04 00 00 00  |..........|.....|
000016e0  00 00 40 00 f2 12 00 ff  ff ff ff 00 f1 12 00 1c  |..@.............|
000016f0  f1 12 00 bc f4 8d 00 00  00 00 40 35 56 4e 43     |..........@5VNC|

While most have the “CANVAS6” string near the beginning, quite a few are missing the CNV5/5VNC string at the end. Instead, many have the string “%SI-0200” near the end, which I use in my signature suggestion. This structure remained the same from version 6 to 8.

hexdump -C Canvas8-S01.CNV | head
00000000  02 00 00 80 00 00 12 b8  80 00 00 11 19 00 00 11  |................|
00000010  19 18 02 00 00 00 0e f5  59 43 41 4e 56 41 53 36  |........YCANVAS6|
00000020  00 01 00 00 00 00 00 08  01 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 21 00 00  00 00 00 00 00 00 00 00  |.....!..........|
00000040  00 03 00 00 00 00 00 00  00 03 00 00 00 01 00 00  |................|
00000050  00 01 ff ff ff ff 00 00  00 02 00 00 00 02 00 00  |................|

But…….. There are plenty without these strings, just the “%SI-0200” near the end.

hexdump -C TELEGRPH.CNV | head
00000000  02 00 00 80 00 00 00 00  08 00 00 80 00 00 00 3d  |...............=|
00000010  f2 ff ff ff ff 00 00 75  76 00 00 3d e6 10 00 ff  |.......uv..=....|
00000020  00 00 b3 0d 90 a9 03 b0  8a 07 f0 98 07 60 80 08  |.............`..|
00000030  d0 35 01 c0 58 01 e0 59  04 80 b8 03 90 38 02 f0  |.5..X..Y.....8..|
00000040  e2 00 20 0b 03 70 1d 03  20 36 0f 30 00 01 80 09  |.. ..p.. 6.0....|

hexdump -C TELEGRPH.CNV | tail
00006850  2b 2c f9 ae 30 00 00 00  20 00 00 00 01 00 00 00  |+,..0... .......|
00006860  0f 00 00 00 10 00 00 00  1e 00 00 00 07 00 00 00  |................|
00006870  64 65 6e 65 62 61 00 00  00 00 01 4c 25 53 49 2d  |deneba.....L%SI-|
00006880  30 32 30 30 6d 61 63 00  00 00 00 00 00 00 00 00  |0200mac.........|
00006890  00 00 00 00                                       |....|

In version 9 and forward we have an extension change to CVX, but the format is similar with the “CANVAS6” string, but is a slightly different offset. It is still used with the current version of Canvas X.

hexdump -C Canvas9-Sample1.cvx | head
00000000  00 00 00 00 00 00 00 00  00 00 02 00 00 80 00 07  |................|
00000010  d1 84 d0 00 00 80 00 00  00 80 00 18 02 00 00 00  |................|
00000020  0f b7 ef 43 41 4e 56 41  53 36 00 01 00 00 00 00  |...CANVAS6......|
00000030  00 09 00 00 00 03 34 00  00 00 04 00 00 00 00 00  |......4.........|
00000040  00 00 00 3c 42 45 47 49  4e 5f 50 52 45 56 49 45  |...<BEGIN_PREVIE|
00000050  57 5f 54 41 47 3e 21 00  00 00 75 00 00 00 79 00  |W_TAG>!...u...y.|
00000060  00 00 03 00 00 01 6b 00  00 00 03 00 00 00 01 ff  |......k.........|
00000070  ff ff ff ff ff ff ff ff  ff ff ff ff ff ff ff ff  |................|

hexdump -C Canvas9-Sample1-compressed.cvx | tail
00004090  00 00 e0 20 00 57 80 00  00 00 00 00 0a 13 00 09  |... .W..........|
000040a0  00 00 04 00 00 00 00 01  00 00 00 00 bf ff e0 80  |................|
000040b0  bf ff e0 40 01 8c 5e 00  02 4a 22 d0 00 00 01 60  |...@..^..J"....`|
000040c0  bf ff e0 40 00 5c 08 18  00 00 00 00 00 0d 84 80  |...@.\..........|
000040d0  43 61 6e 76 61 73 39 2d  53 61 6d 70 6c 65 31 2d  |Canvas9-Sample1-|
000040e0  63 6f 6d 70 72 65 73 73  65 64 2e 63 76 78 00 18  |compressed.cvx..|
000040f0  bf ff e0 70 0a 12 6a a0  02 43 22 b4 00 0c aa 9c  |...p..j..C".....|
00004100  bf ff e0 80 00 00 00 01  00 00 00 00 00 0d 84 80  |................|
00004110  bf ff e0 b0 43 4e 56 35                           |....CNV5|

hexdump -C CanvasX2019-S01.cvx | head
00000000  00 00 00 00 00 00 00 00  00 00 01 00 80 00 00 00  |................|
00000010  6e ab 03 00 80 00 00 00  80 00 00 17 01 00 00 ef  |n...............|
00000020  b7 0f 00 43 41 4e 56 41  53 36 00 01 00 00 00 00  |...CANVAS6......|
00000030  09 00 00 4d 01 00 00 eb  4c 00 00 41 00 00 00 31  |...M....L..A...1|
00000040  52 45 56 03 00 00 00 01  00 00 00 00 00 00 00 00  |REV.............|
00000050  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|

This collection of file formats is very hard to make sense of. Some really great consistent patterns on many samples, with lots of exceptions. Super confusing. This software has had a long run, with the latter years staying pretty stagnate in terms of new development. It is worth defining and creating a signature for the consistent patterns, then we can dial in the variants over time?

The signatures I have built miss about 23 files in versions 1-3 out of the ~9000 samples I have and for Canvas 5, only some of the compressed files are currently not identified. But so far all my CNV and CVX files identify correctly, so probably good for now.

CanvasX dropped supported for the Macintosh, but did release an entirely different product called Canvas X Draw, which does support the Macintosh. Here is what a CVD file looks like:

hexdump -C CanvasXDraw7-Sample1.cvd | head
00000000  25 43 61 6e 76 61 73 43  56 44 09 31 2e 30 25 bb  |%CanvasCVD.1.0%.|
00000010  54 48 65 61 64 65 72 00  00 00 00 00 00 00 00 00  |THeader.........|
00000020  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 bb 52 4d 61 63 4f 53  56 65 72 73 69 6f 6e 20  |..RMacOSVersion |
00000040  31 30 2e 31 33 2e 36 20  28 42 75 69 6c 64 20 31  |10.13.6 (Build 1|
00000050  37 47 31 34 30 34 32 29  31 30 2e 32 33 30 34 08  |7G14042)10.2304.|
00000060  00 00 00 70 6c 61 74 66  6f 72 6d 0a 73 00 00 00  |...platform.s...|
00000070  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000080  00 00 00 00 00 05 00 00  00 02 00 00 00 00 00 00  |................|
00000090  00 08 00 00 00 6f 73 0a  73 00 00 00 00 00 00 00  |.....os.s.......|

There is also the matter of a Canvas Image, which the User Guide calls proxy images. They are Raster images used in placements within Canvas Documents. Should be easy to identify.

hexdump -C Canvas5-Sample1.CVI | head
00000000  00 00 00 01 44 41 44 35  50 52 4f 58 00 00 09 99  |....DAD5PROX....|
00000010  00 00 00 11 00 00 00 2d  00 00 00 03 00 00 00 08  |.......-........|
00000020  00 48 00 00 00 00 00 06  00 03 00 08 00 00 00 11  |.H..............|
00000030  00 00 00 2d 00 03 00 03  00 48 00 00 00 48 00 00  |...-.....H...H..|
00000040  00 00 00 00 00 00 00 00  00 00 00 11 00 00 00 2d  |...............-|
00000050  00 00 00 02 00 00 00 08  00 00 00 01 00 00 00 11  |................|
00000060  00 00 00 2d ff ff ff ff  ff ff ff ff ff ff ff ff  |...-............|
00000070  ff ff ff ff ff ff ff ff  ff ff ff ff ff ff ff ff  |................|

Phew, if you held on for this whole post you must really like confusing file format structures. This format has been on my mind on and off for about 6 years. Hopefully these signatures will work for the vast majority of the Canvas files found in archives and personal systems. As always here is my GitHub with the signatures I am proposing and a few samples to get you confused.

MAGIX

There are probably many reasons why a software developer might want to create a proprietary format to store their files in. The software may require special features that don’t fit into an existing format. I would hope a developer would try to use existing formats, or even better open formats, but for many reasons, which probably include profits, they choose to re-invent the wheel often.

MAGIX is a German company which started making software in 1994. In 2001 they developed their first video editing software which was called Movie Edit Pro. The software seems to be well received and is still in use today.

Like most video editing software, project files are used to store all the edits and links to video files. These are usually smaller text based, with many using XML as the project format. Not MAGIX, they decided to go with a different yet known format for their project files.

hexdump -C MAGIX15-s01.MVP | head
00000000  52 49 46 46 6c 37 01 00  53 45 4b 44 4d 56 50 48  |RIFFl7..SEKDMVPH|
00000010  08 00 00 00 00 00 00 00  00 00 00 00 4c 49 53 54  |............LIST|
00000020  0c 16 01 00 4d 56 50 4c  4c 49 53 54 00 16 01 00  |....MVPLLIST....|
00000030  56 49 50 4c 53 56 49 50  0c 07 00 00 00 dc 05 00  |VIPLSVIP........|
00000040  00 00 00 00 20 00 00 00  0c 00 00 00 80 bb 00 00  |.... ...........|
00000050  10 00 00 00 29 6b 55 e2  53 f8 3d 40 00 00 f0 42  |....)kU.S.=@...B|
00000060  01 00 00 00 bd 04 ef fe  00 00 01 00 06 00 08 00  |................|
00000070  00 00 01 00 06 00 08 00  00 00 01 00 3f 00 00 00  |............?...|
00000080  28 00 00 00 04 00 04 00  01 00 00 00 00 00 00 00  |(...............|
00000090  00 00 00 00 00 00 00 00  bd 8f 32 01 d0 02 00 00  |..........2.....|

Yes, they used the RIFF container format for their projects. Seems an odd choice, especially for video production although it is well suited for it. AVI is another video format which uses the RIFF container. The MVP project file uses the ID SEKD with the format MVPH. Earlier versions of Movie Edit Pro used a different extension.

hexdump -C MAGIXv11-s01.MVD | head
00000000  52 49 46 46 38 57 00 00  53 45 4b 44 53 56 49 50  |RIFF8W..SEKDSVIP|
00000010  70 00 00 00 00 dc 05 00  00 00 00 00 04 00 00 00  |p...............|
00000020  02 00 00 00 80 bb 00 00  10 00 00 00 8e 23 d6 e2  |.............#..|
00000030  53 f8 3d 40 00 00 f0 42  01 00 00 00 bd 04 ef fe  |S.=@...B........|
00000040  00 00 01 00 00 00 06 00  00 00 04 00 00 00 06 00  |................|
00000050  00 00 04 00 3f 00 00 00  28 00 00 00 04 00 04 00  |....?...(.......|
00000060  01 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000070  c8 1b 32 01 d0 02 00 00  e0 01 00 00 52 d7 da fb  |..2.........R...|
00000080  54 55 f5 3f 4c 49 53 54  04 00 00 00 70 68 79 73  |TU.?LIST....phys|
00000090  4c 49 53 54 d0 3d 00 00  74 72 6b 73 4c 49 53 54  |LIST.=..trksLIST|

The MVD format used on an earlier version of Movie Edit Pro is also a RIFF, and with the ID of SEKD, but has a format of SVIP.

RIFFpad can break down the chunks we see in an MVP file. Each of the LIST chunks has their own subchunks as well. I assume this his how the editing software stores each video/audio track references, etc. So I give it to MAGIX for at least using an understandable format to store their projects.

MAGIX has also used RIFF in many of its supporting formats. So far I have found mfx, afx, ifx, cfx, ctf, tfx, ufx, mmt, mmm, hdp, each having their own format:

hexdump -C 101_Loud.mfx | head
00000000  52 49 46 46 a8 6f 00 00  53 45 4b 44 4d 41 46 58  |RIFF.o..SEKDMAFX|
00000010  00 00 00 00 4c 49 53 54  94 6f 00 00 41 55 46 58  |....LIST.o..AUFX|
00000020  4c 49 53 54 88 6f 00 00  41 46 58 45 46 58 48 44  |LIST.o..AFXEFXHD|
00000030  20 00 00 00 00 00 25 0d  00 00 00 00 02 00 00 00  | .....%.........|
00000040  01 00 00 00 00 00 00 00  03 18 00 00 00 00 00 00  |................|
00000050  00 00 00 00 4c 49 53 54  54 6f 00 00 41 46 58 44  |....LISTTo..AFXD|
00000060  4c 49 53 54 50 6a 00 00  41 46 58 45 46 58 48 44  |LISTPj..AFXEFXHD|
00000070  20 00 00 00 00 00 25 0d  00 00 00 00 05 00 00 00  | .....%.........|
00000080  01 00 00 00 00 00 00 00  03 18 00 00 00 00 00 00  |................|
00000090  00 00 00 00 4c 49 53 54  1c 6a 00 00 41 46 58 44  |....LIST.j..AFXD|

Not sure the best way to manage all of these in terms of identification, as I am not sure what what is the purpose of each format. Maybe for now I’ll make a generic to catch them all as a MAGIX File.

ExtensionIDFORMAT
AFXSEKDSAFX
CFXSEKDSCFX
CTFSEKDSVIP
HDPSEKDSHDP
IFXSEKDSIFX
MFXSEKDMAFX
MMMSEKDSVIP
MMTSEKDSVIP
MVDSEKDSVIP
MVPSEKDMVPH
MXMMXMDmxmi
TFXSEKDSTFX
UFXSEKDSVIP

But, when it comes to their proprietary MAGIX Video format, I think they may have pushed things a little too far. Meet the MXV format:

hexdump -C MAGIXv11-s01.mxv | head
00000000  4d 58 52 49 46 46 36 34  9a cb 2b 00 00 00 00 00  |MXRIFF64..+.....|
00000010  4d 58 4a 56 49 44 36 34  4d 58 4a 56 48 32 36 34  |MXJVID64MXJVH264|
00000020  70 00 00 00 00 00 00 00  70 00 00 00 03 00 00 00  |p.......p.......|
00000030  42 93 2b 00 00 00 00 00  f0 00 00 00 00 00 00 00  |B.+.............|
00000040  7b 2e 00 00 4b 00 00 00  01 00 00 00 00 00 00 00  |{...K...........|
00000050  8e 23 d6 e2 53 f8 3d 40  80 02 00 00 e0 01 00 00  |.#..S.=@........|
00000060  80 02 00 00 e0 01 00 00  04 00 00 00 43 15 00 00  |............C...|
00000070  f0 00 00 00 00 00 00 00  28 19 00 00 00 00 00 00  |........(.......|
00000080  55 55 55 55 55 55 f5 3f  00 00 00 00 00 00 00 00  |UUUUUU.?........|
00000090  7f dd 05 00 00 00 00 00  4d 58 4a 56 48 44 36 34  |........MXJVHD64|

I am not sure what I am looking at, is it a RIFF? Is it a RIFF variant like RF64? MAGIX claims the format is:

This is the MAGIX video format for quicker processing with MAGIX products. It offers very low loss of quality, but it cannot be played via conventional DVD players.

MAGIX Video Pro X6

A look around the internet doesn’t bring much up in reference to this format. Just my recent page on the format wiki. A search for MXRIFF64 bring up nothing. But a closer look at other strings within the MXV file reveal we are probably looking at some sort of MPEG format.

I was able to locate a project on GitHub which claims to be able to demux the MXV format. The software is written in GO and appears to indicate this format is chunked based and has most of the chunks figured out. So if you find yourself stuck with some MXV files and don’t want to use the latest from MAGIX, this might be the tool for you.

This demuxer also has an interesting file you can download. It is called a “GRAMMAR” file and can be loaded into hex viewers like Synalyze It! can show the parts of a file you load. Its a great way to explore a format!

None of these formats are found in PRONOM, project files are not usually kept in archives, but if would be good to know about the RIFF files if they do turn up. The video format is for sure something the archival world should know about. MediaInfo is currently not aware of this format, but seems like it might be an easy task.

As usual, you can see some samples and my proposal signatures on my GitHub.

Melco

I came across another CD-ROM the other day with some fun embroidery formats. It includes the HUS format I recently posted on, plus a few more.

Like I mentioned before, this is a format genre which is not normally seen in the archival world, but is fun to take a peek into the world of embroidery formats. The HUS format from Husqvarna was a unique proprietary format, but looking at another in this set, we see a common container format.

filename : 'CH1604.ofm'
filesize : 25600
modified : 2002-04-29T05:58:26-06:00
errors   : 
matches  :
  - ns      : 'pronom'
    id      : 'fmt/111'
    format  : 'OLE2 Compound Document Format'
    version : 
    mime    : 
    class   : 'Text (Structured)'
    basis   : 'byte match at 0, 30'

First, what is an OFM file? It is the native format for Melco branded embroidery machines. They have been around for a few years. Melco has been around since 1972, but i’m sure the format is much newer. The fact that it is in an OLE container would indicate it was created in the mid 1990’s.

Looking inside the OLE container:

Path = CH1604.ofm
Type = Compound
Physical Size = 25600
Extension = compound
Cluster Size = 512
Sector Size = 64

   Date      Time    Attr         Size   Compressed  Name
------------------- ----- ------------ ------------  ------------------------
                    .....        19171        19456  EdsIV Object
                    .....         2502         2560  Design Icon
                    .....          130          192  Design Status
------------------- ----- ------------ ------------  ------------------------
                                 21803        22208  3 files

The EdsIV Object seems specific. Looking back at the web archive it looks like EDS IV was software available for the Melco products. In a user manual there are three formats associated with the software:

  • .CND – Condensed Format
  • .EXP – Expanded Format
  • .OFM – Project (Layout format)

The EdsIV Object file is unique and will work well for identification. There also seems to be some common patterns within the file that can further the correct identification.

hexdump -C EdsIV Object | head
00000000  03 00 00 00 03 00 00 00  00 00 00 00 00 00 ff ff  |................|
00000010  0b 00 0c 00 43 50 72 6a  44 65 66 61 75 6c 74 73  |....CPrjDefaults|
00000020  05 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000030  00 00 00 00 00 00 f0 3f  28 00 00 00 01 00 00 00  |.......?(.......|
00000040  7f 00 00 00 00 00 00 00  00 00 39 40 00 00 00 00  |..........9@....|
00000050  00 00 10 40 00 00 00 00  00 00 00 00 00 00 00 00  |...@............|
00000060  00 00 00 00 00 00 00 00  00 00 59 40 04 00 00 00  |..........Y@....|
00000070  00 00 00 00 00 00 00 00  00 00 00 00 00 80 51 40  |..............Q@|
00000080  00 00 00 00 00 00 3e 40  00 00 00 00 00 00 2e 40  |......>@.......@|
00000090  00 00 00 00 00 80 56 40  00 00 00 00 00 80 51 40  |......V@......Q@|

The CND and EXP formats are a different matter. I ran Tridscan across all the CND samples and it could not detect one common pattern among them all.

python tridscan.py *.csd

TrIDScan/Py v2.02 - (C) 2015-2016 By M.Pontello

File(s) to scan found: 60
Scanning for patterns...
Checking file 1/60 './Cf0103.csd'
Checking file 2/60 './Cr0005.csd'
  Pattern(s) found: 11
Checking file 3/60 './Fd0106.csd'
tridscan.py: Error: no patterns found!

Being a condensed format, I gather it might have some compression which makes for a difficult binary file to identify.

The EXP format on the other hand has a short pattern at the beginning:

hexdump -C CF0103.EXP | head
00000000  80 02 00 00 80 02 18 e7  80 02 19 e6 80 02 19 e6  |................|
00000010  80 02 19 e7 80 02 19 e6  80 02 19 e6 80 02 19 e6  |................|
00000020  80 02 19 e7 80 02 19 e6  80 02 19 e6 80 02 18 e7  |................|
00000030  00 00 fc 00 04 00 fc 00  04 ff fc 01 ed 00 ec 00  |................|
00000040  21 21 df de da 01 15 14  15 15 15 15 eb eb eb eb  |!!..............|
00000050  eb eb da 00 17 17 17 17  17 18 17 17 ea e9 e9 e9  |................|
00000060  e9 e8 e9 e9 ed 00 ec 00  18 18 19 19 18 19 19 19  |................|
00000070  18 18 e8 e8 e8 e7 e7 e7  e8 e7 e8 e8 fa 01 20 00  |.............. .|
00000080  21 00 20 01 21 00 20 00  f8 1e f7 1e f7 1f f7 1e  |!. .!. .........|
00000090  da 00 e6 e5 e5 e5 e5 e4  e5 e5 1a 1b 1b 1b 1b 1c  |................|

Currently Melco distributes a different software for use with their embroidery machines. Their DesignShop software also works with the OFM format. Downloading a copy of version 11 and using the trial version I get access to a few OFM sample files. Let’s see if they are the same.

hexdump -C BUBBLEBOY1.ofm | head
00000000  52 49 46 46 86 e5 01 00  4f 46 4d 38 76 72 73 6e  |RIFF....OFM8vrsn|
00000010  08 00 00 00 39 00 2e 00  30 00 30 00 6e 6f 74 65  |....9...0.0.note|
00000020  a8 00 00 00 ff fe ff 52  44 00 69 00 67 00 69 00  |.......RD.i.g.i.|
00000030  74 00 69 00 7a 00 65 00  72 00 20 00 3a 00 20 00  |t.i.z.e.r. .:. .|
00000040  41 00 45 00 30 00 38 00  33 00 0d 00 0a 00 46 00  |A.E.0.8.3.....F.|
00000050  61 00 62 00 72 00 69 00  63 00 20 00 3a 00 20 00  |a.b.r.i.c. .:. .|
00000060  54 00 77 00 69 00 6c 00  6c 00 20 00 0d 00 0a 00  |T.w.i.l.l. .....|
00000070  4d 00 45 00 4c 00 43 00  4f 00 20 00 2d 00 20 00  |M.E.L.C.O. .-. .|
00000080  41 00 43 00 54 00 49 00  4f 00 4e 00 20 00 49 00  |A.C.T.I.O.N. .I.|
00000090  4c 00 4c 00 55 00 53 00  54 00 52 00 41 00 54 00  |L.L.U.S.T.R.A.T.|

Well that is very different than the earlier example. We can see right away this is a different type of file, in fact the first few bytes tells us this another container format. The Resource Interchange File Format, is used in many various file formats, the most popular are WAVE, AVI, and CorelDRAW. It is a chunk based format and there are a few tools we can use to look closer.

Riffpad can open the file, but claims there is some extra data at the end. It does see four chunks and it gives us the code “OFM8”, which is what identifies this particular RIFF type.

I was also able to get some samples of version 10 of DesignShop and found they are the same OLE container. Also has the same “EdsIV Object” within the container. There is a small paragraph in the EdsIV user manual that indicates there are some versioning within the OFM format.

If you open an EDS III .OFM file and save it, it will be converted into an EDS IV .OFM file, which is no longer readable in EDS III.
Files saved in this version of EDS IV cannot be read by previous versions of EDS IV.

This version of EDS IV is capable of producing two types of OFM files. Files saved as “Melco Project File (.ofm)” can only be read with this version or higher versions of EDS IV. Files saved as “Melco Version 2.00 (.ofm)” can be read by any EDS IV user that has version 2.00.006 or higher software.

It never ceases to amaze me how many formats use the Compound Object Container format. Seems like more and more are documented often. For now, I made a signature to identify the OLE and RIFF version of OFM. I’ll keep my eye out for the older EDS III and other related formats. As always, you can find my signatures and a sample file on my GitHub.

PowerBI

I think when most of us have some data to sort or make sense of, we tend to gravitate toward a spreadsheet. Using Excel or LibreOffice, or if you really like to party, OpenRefine. There are plenty of meme’s out there representing the frustration people have with bugs, features and limitations of Excel specifically.

There are more tools out there for making sense of data, one some people have access to is Microsoft’s more advanced PowerBI tool. Marketed as a Data Visualization tool it is accessible to many with a Office 365 subscription. It offers expanded features than excel and isn’t as limited in row maximums.

PowerBi was recently the topic of a Code4Lib editorial issue. The writer of an article for their journal posted two PowerBI datasets which a reader later noticed had private data. After some miscommunications and misunderstandings an open letter was drafted and received some support. Code4Lib did release a statement and lessons were learned.

One statement from the Code4Lib staff caught my eye. “The released files were in a proprietary file format, Microsoft Power BI, with which none of the editors have experience.”

We all use tools for our jobs we are most familiar or available to us. No one can be an expert in all file formats. Some us try, but things change so fast it is impossible. But, we can do more in documenting and making formats identifiable through the tools we use for digital preservation. The File Format Wiki and PRONOM have had no mention of Power BI, so let’s change that.

Microsoft Power BI was released in 2011 and has been part of the Microsoft Power Platform. Power BI can gather data from many sources. The software can be accessed in the Office 365 cloud, but also using a Desktop application. In the desktop application, all the data sources and connections are stored in a single file with the extension PBIX. But there are other related formats.

filename : 'PowerBI-Test.pbix'
filesize : 401951
modified : 2024-02-22T11:29:41-07:00
errors   : 
matches  :
  - ns      : 'pronom'
    id      : 'x-fmt/263'
    format  : 'ZIP Format'
    version : 
    mime    : 'application/zip'
    class   : 'Aggregate'
    basis   : 'byte match at [[0 4] [401867 3] [401929 4]]'
    warning : 'extension mismatch'

Path = PowerBI-Test.pbix
Type = zip
Physical Size = 401951

   Date      Time    Attr         Size   Compressed  Name
------------------- ----- ------------ ------------  ------------------------
2024-02-22 18:29:40 .....            8           10  Version
2024-02-22 18:29:40 .....          488          230  [Content_Types].xml
2024-02-22 18:29:40 .....       397312       397312  DataModel
2024-02-22 18:29:40 .....         2848          882  Report/Layout
2024-02-22 18:29:40 .....          328          161  Settings
2024-02-22 18:29:40 .....          136          120  Connections
2024-02-22 18:29:40 .....        18972         1733  Report/StaticResources/SharedResources/BaseThemes/CY24SU02.json
2024-02-22 18:29:40 .....          358          357  SecurityBindings
------------------- ----- ------------ ------------  ------------------------
2024-02-22 18:29:40             420450       400805  8 files

Just like many modern Microsoft formats it is a ZIP container with a mixture of XML and JSON. There is also a DataModel file along with Settings and Connections. A quick peek at some of the contents shows us:

hexdump -C PowerBI-Test/Version | head
00000000  31 00 2e 00 32 00 38 00                           |1...2.8.|

hexdump -C PowerBI-Test/DataModel | head
00000000  ff fe 53 00 54 00 52 00  45 00 41 00 4d 00 5f 00  |..S.T.R.E.A.M._.|
00000010  53 00 54 00 4f 00 52 00  41 00 47 00 45 00 5f 00  |S.T.O.R.A.G.E._.|
00000020  53 00 49 00 47 00 4e 00  41 00 54 00 55 00 52 00  |S.I.G.N.A.T.U.R.|
00000030  45 00 5f 00 29 00 21 00  40 00 23 00 24 00 25 00  |E._.).!.@.#.$.%.|
00000040  5e 00 26 00 2a 00 28 00  3c 00 42 00 61 00 63 00  |^.&.*.(.<.B.a.c.|
00000050  6b 00 75 00 70 00 4c 00  6f 00 67 00 3e 00 3c 00  |k.u.p.L.o.g.>.<.|
00000060  42 00 61 00 63 00 6b 00  75 00 70 00 52 00 65 00  |B.a.c.k.u.p.R.e.|
00000070  73 00 74 00 6f 00 72 00  65 00 53 00 79 00 6e 00  |s.t.o.r.e.S.y.n.|
00000080  63 00 56 00 65 00 72 00  73 00 69 00 6f 00 6e 00  |c.V.e.r.s.i.o.n.|
00000090  3e 00 31 00 34 00 30 00  3c 00 2f 00 42 00 61 00  |>.1.4.0.<./.B.a.|

hexdump -C PowerBI-Test/\[Content_Types\].xml | head
00000000  ef bb bf 3c 3f 78 6d 6c  20 76 65 72 73 69 6f 6e  |...<?xml version|
00000010  3d 22 31 2e 30 22 20 65  6e 63 6f 64 69 6e 67 3d  |="1.0" encoding=|
00000020  22 75 74 66 2d 38 22 3f  3e 3c 54 79 70 65 73 20  |"utf-8"?><Types |
00000030  78 6d 6c 6e 73 3d 22 68  74 74 70 3a 2f 2f 73 63  |xmlns="http://sc|
00000040  68 65 6d 61 73 2e 6f 70  65 6e 78 6d 6c 66 6f 72  |hemas.openxmlfor|
00000050  6d 61 74 73 2e 6f 72 67  2f 70 61 63 6b 61 67 65  |mats.org/package|
00000060  2f 32 30 30 36 2f 63 6f  6e 74 65 6e 74 2d 74 79  |/2006/content-ty|
00000070  70 65 73 22 3e 3c 44 65  66 61 75 6c 74 20 45 78  |pes"><Default Ex|
00000080  74 65 6e 73 69 6f 6e 3d  22 6a 73 6f 6e 22 20 43  |tension="json" C|
00000090  6f 6e 74 65 6e 74 54 79  70 65 3d 22 22 20 2f 3e  |ontentType="" />|

So it looks like the ZIP structure follows the standard for OpenXML packages as it contains a “[Content_Types].xml” file. So using this XML alone would clash with too many other formats. From what I could find the “DataModel” file is what stores the data is more unique to this format, even though the name is pretty generic. Using a string within the file would probably help be more accurate. The “DataModel” file does have unicode double byte strings we can use. “STREAM_STORAGE_SIGNATURE” seems like a unique enough string to use, but it looks like it may not be unique to PBIX. Looks like the “DataModel” file is a Microsoft “MS-XLDM” file format and is a “Spreadsheet Data Model File Format“.

There is a variation to the DataModel file and I am not sure when the standard is used verses this variation, “This backup was created using XPress9 compression”. Not sure if it is versioning or how the file is saved, but they both seem to function correctly.

hexdump -C DataModel | head
00000000  54 00 68 00 69 00 73 00  20 00 62 00 61 00 63 00  |T.h.i.s. .b.a.c.|
00000010  6b 00 75 00 70 00 20 00  77 00 61 00 73 00 20 00  |k.u.p. .w.a.s. .|
00000020  63 00 72 00 65 00 61 00  74 00 65 00 64 00 20 00  |c.r.e.a.t.e.d. .|
00000030  75 00 73 00 69 00 6e 00  67 00 20 00 58 00 50 00  |u.s.i.n.g. .X.P.|
00000040  72 00 65 00 73 00 73 00  39 00 20 00 63 00 6f 00  |r.e.s.s.9. .c.o.|
00000050  6d 00 70 00 72 00 65 00  73 00 73 00 69 00 6f 00  |m.p.r.e.s.s.i.o.|
00000060  6e 00 2e 00 00 00 00 b0  07 00 76 75 00 00 2a d7  |n.........vu..*.|
00000070  86 4e 00 b0 07 00 ad ab  03 00 2c cb 06 00 00 00  |.N........,.....|
00000080  00 00 f8 6c 86 7f 00 00  00 00 68 01 56 6e 00 00  |...l......h.Vn..|
00000090  20 82 67 49 52 06 00 f6  ab fc fc fe 2d f6 da 8b  | .gIR.......-...|

After a bit of digging it seems like the MS-XLDM format can be found within an XSLX file. I found an example with these datasets. Within an XSLX there can be a found a file “xl/model/item.data” and it has the same structure as DataModel within a PBIX.

hexdump -C Customer Profitability Sample-no-PV/xl/model/item.data | head
00000000  ff fe 53 00 54 00 52 00  45 00 41 00 4d 00 5f 00  |..S.T.R.E.A.M._.|
00000010  53 00 54 00 4f 00 52 00  41 00 47 00 45 00 5f 00  |S.T.O.R.A.G.E._.|
00000020  53 00 49 00 47 00 4e 00  41 00 54 00 55 00 52 00  |S.I.G.N.A.T.U.R.|
00000030  45 00 5f 00 29 00 21 00  40 00 23 00 24 00 25 00  |E._.).!.@.#.$.%.|
00000040  5e 00 26 00 2a 00 28 00  3c 00 42 00 61 00 63 00  |^.&.*.(.<.B.a.c.|
00000050  6b 00 75 00 70 00 4c 00  6f 00 67 00 3e 00 3c 00  |k.u.p.L.o.g.>.<.|
00000060  42 00 61 00 63 00 6b 00  75 00 70 00 52 00 65 00  |B.a.c.k.u.p.R.e.|
00000070  73 00 74 00 6f 00 72 00  65 00 53 00 79 00 6e 00  |s.t.o.r.e.S.y.n.|
00000080  63 00 56 00 65 00 72 00  73 00 69 00 6f 00 6e 00  |c.V.e.r.s.i.o.n.|
00000090  3e 00 31 00 35 00 30 00  3c 00 2f 00 42 00 61 00  |>.1.5.0.<./.B.a.|

Because this file has a different filename and is in a different path, using “DataModel” should keep identification specific to a PBIX file.

The Power BI Report has a template option. This format uses the .PBIT extension and doesn’t contain any data only a template to use with other data. The structure is roughly the same, but doesn’t contain the “DataModel” file, but “DataModelSchema”, which appears to be a JSON file.

hexdump -C DataModelSchema | head
00000000  7b 00 0d 00 0a 00 20 00  20 00 22 00 6e 00 61 00  |{..... . .".n.a.|
00000010  6d 00 65 00 22 00 3a 00  20 00 22 00 38 00 36 00  |m.e.".:. .".8.6.|
00000020  65 00 34 00 32 00 62 00  33 00 30 00 2d 00 30 00  |e.4.2.b.3.0.-.0.|
00000030  34 00 34 00 33 00 2d 00  34 00 36 00 30 00 63 00  |4.4.3.-.4.6.0.c.|
00000040  2d 00 61 00 36 00 66 00  36 00 2d 00 36 00 66 00  |-.a.6.f.6.-.6.f.|
00000050  34 00 35 00 35 00 66 00  64 00 64 00 31 00 61 00  |4.5.5.f.d.d.1.a.|
00000060  35 00 36 00 22 00 2c 00  0d 00 0a 00 20 00 20 00  |5.6.".,..... . .|
00000070  22 00 63 00 6f 00 6d 00  70 00 61 00 74 00 69 00  |".c.o.m.p.a.t.i.|
00000080  62 00 69 00 6c 00 69 00  74 00 79 00 4c 00 65 00  |b.i.l.i.t.y.L.e.|
00000090  76 00 65 00 6c 00 22 00  3a 00 20 00 31 00 35 00  |v.e.l.".:. .1.5.|

The DataModelSchema JSON has some plain text strings which could be used for identification. Later in the file there is a string, “defaultPowerBIDataSourceVersion“.

000001c0  20 00 20 00 20 00 7d 00  2c 00 0d 00 0a 00 20 00  | . . .}.,..... .|
000001d0  20 00 20 00 20 00 22 00  64 00 65 00 66 00 61 00  | . . .".d.e.f.a.|
000001e0  75 00 6c 00 74 00 50 00  6f 00 77 00 65 00 72 00  |u.l.t.P.o.w.e.r.|
000001f0  42 00 49 00 44 00 61 00  74 00 61 00 53 00 6f 00  |B.I.D.a.t.a.S.o.|
00000200  75 00 72 00 63 00 65 00  56 00 65 00 72 00 73 00  |u.r.c.e.V.e.r.s.|
00000210  69 00 6f 00 6e 00 22 00  3a 00 20 00 22 00 70 00  |i.o.n.".:. .".p.|
00000220  6f 00 77 00 65 00 72 00  42 00 49 00 5f 00 56 00  |o.w.e.r.B.I._.V.|
00000230  33 00 22 00 2c 00 0d 00  0a 00 20 00 20 00 20 00  |3.".,..... . . .|

Seems like the best identification of the template format.

As usual you can find my signature proposal on my GitHub along with a couple “safe” samples.

Compact Pro

In the Classic Macintosh world back in the day it was important to use compression tools to keep files small and also allow you to send Macintosh files through the internet. Floppy disks could only hold a small amount of data so utilizing compression was a way to use the space effectively. I have already made posts on BINHEX and DiskDoubler which where also used for similar purposes. The most popular compression software for Macintosh is Stuffit, which used .SIT and .SEA extensions. One of the other often used tools was called Compact Pro.

Compact Pro, originally know as Compactor, developed by Bill Goodman in the early 1990’s and was quite popular. It was generally faster in its ability to compress and decompress files on the Macintosh. By 1995 the last version was released and by 2002 the software was officially discontinued.

Also, Macintosh files often contain a Resource Fork to go along with the data. Archiving files within a Compact Pro archive could contain both forks along with creation, modification dates and the finder Type/Creator codes. Then an archive could be transferred through the internet or on a non Macintosh file system without loosing these key bits of information.

You can see from the image below, the compression of a PICT file retained the resource fork and finder data with an impressive 60% savings in size.

PICT File within a Compact Pro archive.

Compact Pro could also segment an archive into multiple parts. This was advantageous when needing to copy a larger file on to a set of floppy disks, or for transferring smaller files through the internet and combined later. Segments would be extracted by opening the final segment.

The other nifty feature of Compact Pro is it could create a Self-Extracting Archive. Archiving as an SEA, would compress the file into an archive, but contained within an application which could extract the archive without the use of the the full Compact Pro application. This was used mainly for use on distributed Macintosh file system disks as the application could only be run on a Mac OS system.

Let’s look at the actual Compact Pro file format.

hexdump -C CompactProTest.cpt | head
00000000  01 01 6f 07 00 00 00 cb  80 35 04 56 00 60 50 50  |..o......5.V.`PP|
00000010  00 50 50 00 60 05 60 50  00 00 00 00 00 00 00 00  |.PP.`.`P........|
00000020  00 00 60 00 00 00 00 00  00 00 00 00 00 00 00 00  |..`.............|
00000030  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 30  |...............0|
00000040  00 00 04 60 00 05 00 06  00 55 40 00 00 00 00 00  |...`.....U@.....|
00000050  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000060  00 00 00 00 00 00 00 00  00 00 00 00 60 00 00 00  |............`...|
00000070  00 00 00 00 00 40 00 00  00 00 00 00 00 00 00 00  |.....@..........|
00000080  00 00 00 00 00 00 00 00  05 08 00 01 20 00 00 00  |............ ...|
00000090  00 20 01 10 88 c1 04 f6  05 41 3e 47 56 e4 09 5f  |. .......A>GV.._|

hexdump -C CP-s01.cpt | head    
00000000  01 01 90 69 00 00 10 55  80 46 78 67 77 67 78 67  |...i...U.Fxgwgxg|
00000010  86 88 09 89 9a 70 8b 90  ba 97 0a a7 90 87 a6 bb  |.....p..........|
00000020  90 8a a0 90 ab b7 aa a0  a0 80 a8 a0 98 89 00 9a  |................|
00000030  99 80 98 99 69 a9 60 0a  79 ab 86 0a b7 98 a7 90  |....i.`.y.......|
00000040  98 a0 97 7a 90 00 09 00  07 77 80 00 aa 9b 00 ba  |...z.....w......|
00000050  99 a0 90 00 08 08 a0 8a  08 a0 00 00 b9 b0 09 7a  |...............z|
00000060  08 0a aa 90 0a aa 00 00  98 60 90 b9 9b 9a 9a 57  |.........`.....W|
00000070  a8 88 bb aa aa 00 00 77  89 7a 09 b9 89 79 9b 78  |.......w.z...y.x|
00000080  86 80 8a 96 65 55 56 66  65 17 00 02 24 35 46 47  |....eUVfe...$5FG|
00000090  57 67 67 78 88 8a 70 80  80 90 00 a0 90 a0 00 00  |Wggx..p.........|

The file format is not recognized by PRONOM, and as you can see from the headers above, identification is not easy as there are no magic bytes. Using Unarchiver they identify as Compact Pro.

lsar CP-s01.cpt 
CP-s01.cpt: Compact Pro
CP.PICT

The only bytes which seem to be consistent is the first two, but “01 01” is not a signature which is unique to Compact Pro. The Unarchiver uses a more complicated calculation of file size and the CRC for identification, from what I can tell.

hexdump -C CP-s01.sea | head
00000000  01 01 8a 89 00 00 10 55  80 46 78 67 77 67 78 67  |.......U.Fxgwgxg|
00000010  86 88 09 89 9a 70 8b 90  ba 97 0a a7 90 87 a6 bb  |.....p..........|
00000020  90 8a a0 90 ab b7 aa a0  a0 80 a8 a0 98 89 00 9a  |................|
00000030  99 80 98 99 69 a9 60 0a  79 ab 86 0a b7 98 a7 90  |....i.`.y.......|
00000040  98 a0 97 7a 90 00 09 00  07 77 80 00 aa 9b 00 ba  |...z.....w......|
00000050  99 a0 90 00 08 08 a0 8a  08 a0 00 00 b9 b0 09 7a  |...............z|
00000060  08 0a aa 90 0a aa 00 00  98 60 90 b9 9b 9a 9a 57  |.........`.....W|
00000070  a8 88 bb aa aa 00 00 77  89 7a 09 b9 89 79 9b 78  |.......w.z...y.x|
00000080  86 80 8a 96 65 55 56 66  65 17 00 02 24 35 46 47  |....eUVfe...$5FG|
00000090  57 67 67 78 88 8a 70 80  80 90 00 a0 90 a0 00 00  |Wggx..p.........|

The self extracting archive has the same basic structure. I have also noticed on all the archive samples I have, the byte at offset 8 is always “80”. This could be significant.

Another thing to note, when looking at a segmented archive, the first two bytes are in sequence, 0101 for the first, 0102 for the second and so on.

CompactPro could use some further investigation. You can find quite a few on site such as: https://websites.umich.edu/~archive/mac

For now, it would be good to add the CPT extension to PRONOM with the name CompactPro Archive.

FlashPix

Is there a perfect raster image format? TIFF has been around quite some time and is generally accepted as a preferred preservation format. There have been a few attempts to have a single file contain multiple resolutions with the purpose of providing resolutions for different uses, lower-resolution for web and higher-resolution for print. Even the semi popular JPEG2000 added multiple resolutions to improve the JPEG format. Kodak came up with a few ideas to do this as well. The Kodak PCD, PhotoCD or Image PAC files was one that was used for awhile before it was abandoned. Another was FlashPix.

I briefly mentioned FlashPix on an earlier post about the Microsoft Picture It! format. They are extremely similar. Both. have the same basic structure in a Compound Object format. Some of the FlashPix files generated by Picture It! even have the same identifiers in the CompObj header.

FlashPix was supposed to be the answer to all the problems with storing bitmap image data and how we view the web. Kodak partnered with some big names, Microsoft Corporation, Hewlett-Packard Company and Live Picture, Inc, were among them. Kodak marketed the format and even included it as a native file format to some of its new digital cameras. The format was made official in June of 1996, with a Whitepaper explaining all the benefits and architecture. There was a lot of hype, some even calling it, “Not your Grandma’s format“. Many graphics software started to include support for the new format, including Adobe Photoshop. So what happened, why didn’t the format catch on? Some say it was the size of storing multiple resolutions in one file, others believe it was the complicated Compound Object structure that lead to its demise. Either way, the format had a lot of hype in the late 1990’s, but by the year 2000, it had gone silent and all the websites went away.

FlashPix did have a big impact, and there were many software and hardware devices which were made compatible. There are a few stories left behind of those who scanned all their photos to the FlashPix format only to find a few years later it was unsupported on more modern computers. There was also a few early digital camera’s which could capture directly to the format. Take my Kodak DC260 zoom camera, circa 1998. Changing the Capture Preferences, I can switch between a JPG and FPX.

Using exiftool we can take a look at one of the images from the camera:

exiftool P0004795.FPX
ExifTool Version Number         : 12.73
File Name                       : P0004795.FPX
Directory                       : GitHub/digicam_corpus/Kodak/DC260/DC260_01
File Size                       : 251 kB
File Modification Date/Time     : 2024:01:06 12:54:20-07:00
File Access Date/Time           : 2024:01:06 13:20:46-07:00
File Inode Change Date/Time     : 2024:01:06 13:04:34-07:00
File Permissions                : -rwxrwxrwx
File Type                       : FPX
File Type Extension             : fpx
MIME Type                       : image/vnd.fpx
Code Page                       : Unicode UTF-16, little endian
Data Object ID                  : 13BC5A58-6B90-1B6B-12C9-0800201177F8
Data Object Status              : Exists, Not Purgeable
Creating Transform              : Source Image
Using Transforms                : 
Cached Image Height             : 1024
Cached Image Width              : 1536
Comp Obj User Type Len          : 16
Comp Obj User Type              : FlashPix_Object
Visible Outputs                 : 1
Maximum Image Index             : 1
Maximum Transform Index         : 0
Maximum Operation Index         : 0
Thumbnail Clip                  : (Binary data 18480 bytes, use -b option to extract)
Revision Number                 : 1
Create Date                     : 2024:01:06 12:53:29
Modify Date                     : 2024:01:06 12:53:29
Software                        : KODAK DIGITAL SCIENCE DC260
Image Width                     : 1536
Image Height                    : 1024
Subimage Width                  : 1536
Subimage Height                 : 1024
Subimage Color                  : RGB
Subimage Numerical Format       : 8-bit, Unsigned
Decimation Method               : None (Full-sized Image)
JPEG Tables                     : (Binary data 558 bytes, use -b option to extract)
Number Of Resolutions           : 1
Max JPEG Table Index            : 1
Scene Type                      : Original Scene
Software Release                : KODAK DIGITAL SCIENCE DC260
Make                            : Eastman Kodak Company
Camera Model Name               : KODAK DIGITAL SCIENCE DC260
Serial Number                   : 7577
Exposure Time                   : 1/180
F Number                        : 4.7
Exposure Program                : Program AE
Exposure Compensation           : 0
Subject Distance                : 0.520 m
Metering Mode                   : Center-weighted average
Light Source                    : Unknown
Focal Length                    : 24.0 mm
Max Aperture Value              : 4.6
Flash                           : No Flash
Exposure Index                  : 90
Sharpness Approximation         : 0
File Source                     : Digital Camera
Sensing Method                  : One-chip color area
Extension Create Date           : 2024:01:06 12:53:29
Extension Modify Date           : 2024:01:06 12:53:29
Creating Application            : Picoss
Extension Name                  : ijuhsimasa
Extension Persistence           : Always Valid
Extension Description           : Data Object Store 000001
Storage-Stream Pathname         : /Data Object Store 000001
Extension Class ID              : 56616000-C154-11CE-8553-00AA00A1F95B
Used Extension Numbers          : 1
Screen Nail                     : (Binary data 4304 bytes, use -b option to extract)
Subimage Tile Count             : 384
Subimage Tile Width             : 64
Subimage Tile Height            : 64
Num Channels                    : 3
Audio Stream                    : (Binary data 30780 bytes, use -b option to extract)
Aperture                        : 4.7
Image Size                      : 1536x1024
Megapixels                      : 1.6
Shutter Speed                   : 1/180
Preview Image                   : (Binary data 4164 bytes, use -b option to extract)
Focal Length                    : 24.0 mm

The file also does identify in PRONOM:

sf P0004795.FPX 
---
siegfried   : 1.11.0
scandate    : 2024-01-17T23:13:59-07:00
signature   : default.sig
created     : 2023-12-17T15:54:41+01:00
identifiers : 
  - name    : 'pronom'
    details : 'DROID_SignatureFile_V116.xml; container-signature-20231127.xml'
---
filename : 'P0004795.FPX'
filesize : 250880
modified : 2024-01-06T12:54:20-07:00
errors   : 
matches  :
  - ns      : 'pronom'
    id      : 'x-fmt/56'
    format  : 'Kodak FlashPix Image'
    version : 
    mime    : 'image/vnd.fpx'
    class   : 'Image (Raster)'
    basis   : 'extension match fpx; container name CompObj with byte match at 53, 36 (signature 2/2)'
    warning : 

If you notice, PRONOM has two signatures for the FlashPix format, this image was identified with signature #2. The first signature looks for the string “FlashPix Object”, but the second looks for the CLSID which is unique to each compound object format. FlashPix has the CLSID: {56616700-c154-11ce-8553-00aa00a1f95b}. Looking at many of the other samples I have there is much variation on the use of the string and CLSID.

FlashPix samples:
FlashPix Object({56616000-C154-11CE-8553-00AA00A1F95B}
FlashPix Object({56616800-C154-11CE-8553-00AA00A1F95B}
Picture It! FlashPix'{56616700-C154-11CE-8553-00AA00A1F95B}
LPI FlashPix'{56616700-c154-11ce-8553-00aa00a1f95b}
FlashPix_Object'{56616700-C154-11CE-8553-00AA00A1F95B}
'{56616700-C154-11CE-8553-00AA00A1F95B}
Picture It!'{56616700-c154-11ce-8553-00aa00a1f95b}
Flashpix Toolkit Application'{56616700-c154-11ce-0000-000000000000}

The images from the Kodak Camera use “FlashPix_Object” string so with the underscore it doesn’t match the first signature, but others I made using Picture It! software used a couple variations. Many don’t use the string at all. Others use a sightly different CLSID in both uppercase and lowercase. We will have to suggest adjustments to the current signature to identify them all.

Looking at the contents of the OLE container we can see some interesting things.

Path = P0004795.FPX
Type = Compound
Physical Size = 250880
Extension = compound
Cluster Size = 512
Sector Size = 64

Size         Compressed     Name
------------ ------------  ------------------------
188          192           [5]Data Object 000001
272          320           [1]CompObj
388          448           [5]Extension List
144          192           [5]Global Info
                           Data Object Store 000001
18704        18944         [5]SummaryInformation
816          832           Data Object Store 000001/[5]Image Contents
272          320           Data Object Store 000001/[1]CompObj
988          1024          Data Object Store 000001/[5]Extension List
1624         1664          Data Object Store 000001/[5]Image Info
4332         4608          Data Object Store 000001/[5]Screen Nail_bd0100609719a180
                           Data Object Store 000001/Resolution 0005
                           Data Object Store 000001/Audio_bd0100609719a180
1112         1152          Data Object Store 000001/[5]KDC_bd0100609719a180
72           128           Data Object Store 000001/[5]SummaryInformation
108          128           Data Object Store 000001/Audio_bd0100609719a180/[5]Audio Info
30808        31232         Data Object Store 000001/Audio_bd0100609719a180/Audio Stream 000000
6208         6656          Data Object Store 000001/Resolution 0005/Subimage 0000 Header
176378       176640        Data Object Store 000001/Resolution 0005/Subimage 0000 Data
------------ ------------  ------------------------
242414       244480        16 files, 3 folders

The main CompObj is where we find the identification information, but the Data Object Store 000001 directory is where all the image data is stored. In a multiple resolution image we might see additional Resolution directories. You may also notice a mention of an Audio directory. Yes, this image was captured and then audio was recorded with it. Not a video, but an audio clip associated with the image. FlashPix can contain audio streams. This isn’t the first time we have seen this, HP camera’s also have this function which as it turns out is stored in a FlashPix exif extension within a JPEG.

The FlashPix native format may have disappeared, but the format lives on as an extension to Exif data, allowing you to embed audio and other media within a JPEG file. The code for FlashPix was given to ImageMagick and is maintained by them.

PNG Plus

Usually in the software world file formats are fairly efficient, the structure is meant to provide a way to store the data of the software being used. There isn’t much need to add additional unnecessary additions. This isn’t always true, but in the early days, disk space was expensive so compression and efficiency ruled. There also wasn’t much need to hide anything or complicate things. That is unless it is intended. This makes me think of two things, Polyglots and Steganography.

Steganography is the art of embedding data within an image. With digital images you can hide another image within the main image by using the most and least significant bits. Fun use of technology, but not something you normally would find in your regular desktop software.

Ange is the master at polyglots. If you haven’t watched his presentation on funky file formats, you are missing out.

Imagine my surprise when I was researching the Picture It! software and the MIX file format only to discover Microsoft decided to make their own polyglot of sorts for their PNG Plus format which replaced the MIX format, then both obsolete when Digital Image was discontinued in 2007. The PNG Plus format was the native format for the Microsoft Picture It! and Digital Image software often found with the Microsoft Works or Digital Imaging suite of software.

Save Menu from Digital Image Pro

According to the help within Digital Image:

The PNG Plus format uses the standard PNG extension but provides saving of layers and pages within the PNG format. Since the PNG format cannot do this natively, how did Microsoft accomplish this? Well, by throwing an OLE container into the middle of the file of course!

PNG Plus files are your regular PNG format and will identify as such. But they are just a low resolution thumbnail of the full image. Let’s take a look:

exiftool PictureIt7-s02.png 
ExifTool Version Number         : 12.70
File Name                       : PictureIt7-s02.png
File Size                       : 26 kB
File Modification Date/Time     : 2023:12:26 22:01:58-07:00
File Access Date/Time           : 2024:01:01 12:31:07-07:00
File Inode Change Date/Time     : 2023:12:26 22:01:58-07:00
File Permissions                : -rwx------
File Type                       : PNG
File Type Extension             : png
MIME Type                       : image/png
Image Width                     : 500
Image Height                    : 333
Bit Depth                       : 8
Color Type                      : RGB with Alpha
Compression                     : Deflate/Inflate
Filter                          : Adaptive
Interlace                       : Noninterlaced
SRGB Rendering                  : Perceptual
Gamma                           : 2.2
White Point X                   : 0.3127
White Point Y                   : 0.329
Red X                           : 0.64
Red Y                           : 0.33
Green X                         : 0.3
Green Y                         : 0.6
Blue X                          : 0.15
Blue Y                          : 0.06
Warning                  : [minor] Text/EXIF chunk(s) found after PNG IDAT (may be ignored by some readers)
Title                           : PictureIt7-s02
Image Size                      : 500x333
Megapixels                      : 0.167

Looks like there is some additional data after the IDAT chunk.

hexdump -C PictureIt7-s02.png | head
00000000  89 50 4e 47 0d 0a 1a 0a  00 00 00 0d 49 48 44 52  |.PNG........IHDR|
00000010  00 00 01 f4 00 00 01 4d  08 06 00 00 00 f6 13 9d  |.......M........|
00000020  37 00 00 00 01 73 52 47  42 00 ae ce 1c e9 00 00  |7....sRGB.......|
00000030  00 04 67 41 4d 41 00 00  b1 8f 0b fc 61 05 00 00  |..gAMA......a...|
00000040  00 20 63 48 52 4d 00 00  7a 26 00 00 80 84 00 00  |. cHRM..z&......|
00000050  fa 00 00 00 80 e8 00 00  75 30 00 00 ea 60 00 00  |........u0...`..|
00000060  3a 98 00 00 17 70 9c ba  51 3c 00 00 24 f4 49 44  |:....p..Q<..$.ID|
00000070  41 54 78 5e ed dd 4d a8  15 57 be 28 f0 1e 08 1e  |ATx^..M..W.(....|
00000080  e3 47 8e 49 ab c7 d8 81  03 09 41 9c 28 38 e8 80  |.G.I......A.(8..|
00000090  d0 9c 0e 08 0e 1a 11 c2  15 07 5e 5a 07 4d c7 2b  |..........^Z.M.+|

The header looks the same as any PNG file, so lets look a little further:

00002560  ff 1f fa 5f 90 66 c9 e6  ad 88 00 00 00 00 63 6d  |..._.f........cm|
00002570  4f 44 4e 88 09 c1 00 00  40 00 63 70 49 70 d0 cf  |ODN.....@.cpIp..|
00002580  11 e0 a1 b1 1a e1 00 00  00 00 00 00 00 00 00 00  |................|
00002590  00 00 00 00 00 00 3e 00  03 00 fe ff 09 00 06 00  |......>.........|
000025a0  00 00 00 00 00 00 00 00  00 00 01 00 00 00 01 00  |................|
000025b0  00 00 00 00 00 00 00 10  00 00 02 00 00 00 01 00  |................|
*
00002970  ff ff ff ff ff ff ff ff  ff ff ff ff ff ff 52 00  |..............R.|
00002980  6f 00 6f 00 74 00 20 00  45 00 6e 00 74 00 72 00  |o.o.t. .E.n.t.r.|
00002990  79 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |y...............|
000029a0  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000029b0  00 00 00 00 00 00 00 00  00 00 00 00 00 00 16 00  |................|
000029c0  05 00 ff ff ff ff ff ff  ff ff 01 00 00 00 7e 7f  |..............~.|
000029d0  3f b5 a5 f6 86 43 a1 a1  a3 02 24 d2 88 ef 00 00  |?....C....$.....|
000029e0  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
000029f0  00 00 03 00 00 00 40 12  00 00 00 00 00 00 44 00  |......@.......D.|
00002a00  61 00 74 00 61 00 53 00  74 00 6f 00 72 00 65 00  |a.t.a.S.t.o.r.e.|
00002a10  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
*
00003930  00 00 00 00 00 00 00 00  00 00 00 00 00 00 43 48  |..............CH|
00003940  4e 4b 49 4e 4b 20 04 00  07 00 0c 00 00 03 00 02  |NKINK ..........|
00003950  00 00 00 0a 00 00 f8 01  0c 00 ff ff ff ff 18 00  |................|
00003960  54 45 58 54 00 00 01 00  00 00 54 45 58 54 00 02  |TEXT......TEXT..|
00003970  00 00 22 00 00 00 18 00  46 44 50 50 00 00 43 00  |..".....FDPP..C.|
00003980  4f 00 4e 00 54 00 45 00  4e 00 54 00 53 00 00 00  |O.N.T.E.N.T.S...|
00003990  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
*
000039f0  00 00 1f 00 00 00 00 0a  00 00 00 00 00 00 01 00  |................|
00003a00  43 00 6f 00 6d 00 70 00  4f 00 62 00 6a 00 00 00  |C.o.m.p.O.b.j...|
00003a10  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
*
00004530  00 00 00 00 00 00 00 00  00 00 00 00 00 00 01 00  |................|
00004540  fe ff 03 0a 00 00 ff ff  ff ff 00 00 00 00 00 00  |................|
00004550  00 00 00 00 00 00 00 00  00 00 1a 00 00 00 51 75  |..............Qu|
00004560  69 6c 6c 39 36 20 53 74  6f 72 79 20 47 72 6f 75  |ill96 Story Grou|
00004570  70 20 43 6c 61 73 73 00  ff ff ff ff 01 00 00 00  |p Class.........|
00004580  00 00 00 00 f4 39 b2 71  00 00 00 00 00 00 00 00  |.....9.q........|
00004590  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
*
00006570  00 00 00 00 00 00 00 00  00 00 00 00 00 00 ba 84  |................|
00006580  43 51 00 00 00 18 69 54  58 74 54 69 74 6c 65 00  |CQ....iTXtTitle.|
00006590  00 00 00 00 50 69 63 74  75 72 65 49 74 37 2d 73  |....PictureIt7-s|
000065a0  30 32 3a 70 9c 00 00 00  00 14 74 45 58 74 54 69  |02:p......tEXtTi|
000065b0  74 6c 65 00 50 69 63 74  75 72 65 49 74 37 2d 73  |tle.PictureIt7-s|
000065c0  30 32 f2 8f d5 89 00 00  00 00 49 45 4e 44 ae 42  |02........IEND.B|
000065d0  60 82                                             |`.|

What what do we have here? Near the end of the file before the IEND chunk is an OLE file with the very recognizable hex values of “D0CF11E0“. Let’s strip out the OLE file and take a look.

Path = PictureIt7-s02-ole
Type = Compound
WARNINGS:
There are data after the end of archive
Physical Size = 8704
Tail Size = 7764
Extension = compound
Cluster Size = 512
Sector Size = 64

   Date      Time    Attr         Size   Compressed  Name
------------------- ----- ------------ ------------  ------------------------
2023-12-26 22:01:58 D....                            DataStore
2023-12-26 22:01:58 D....                            Text
                    .....         2560         2560  Text/CONTENTS
                    .....           86          128  Text/[1]CompObj
                    .....           96          128  DataStore/3
                    .....            4           64  DataStore/1
                    .....          121          128  DataStore/0
                    .....           57           64  DataStore/2
                    .....           98          128  DataStore/5
                    .....            4           64  DataStore/4
                    .....         1254         1280  DataStore/7
                    .....            4           64  DataStore/6
                    .....            4           64  DataStore/8
------------------- ----- ------------ ------------  ------------------------
2023-12-26 22:01:58               4288         4672  11 files, 2 folders

Interesting, I don’t think I have come across a standard format with a container embedded within. I have come across many OLE and ZIP containers which contain other common formats within, but this format is definitely unique. Others have added features in the IDAT chunk, such as a web shell. I am sure there are others out there. The CompObj file found within the Text directory is very similar to the Microsoft Works and Publisher format. Although trying to open the file in Publisher doesn’t work!

hexdump -C PictureIt7-s02-ole/Text/\[1\]CompObj | head
00000000  01 00 fe ff 03 0a 00 00  ff ff ff ff 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 1a 00 00 00  |................|
00000020  51 75 69 6c 6c 39 36 20  53 74 6f 72 79 20 47 72  |Quill96 Story Gr|
00000030  6f 75 70 20 43 6c 61 73  73 00 ff ff ff ff 01 00  |oup Class.......|
00000040  00 00 00 00 00 00 f4 39  b2 71 00 00 00 00 00 00  |.......9.q......|
00000050  00 00 00 00 00 00                                 |......|

PRONOM uses binary and container signatures to identify file formats. Even though this file format contains a valid OLE container, because it is within a regular binary file format, I don’t believe a container signature would work. The difficulty will be to clearly identify this new format without falsely identifying a regular PNG instead. The OLE file format header is not in a consistent location to use a specific offset. Making the string a variable location can causes some undo processing, so lets look to see if there is anything else we can use to make a positive ID.

The PNG file format is based on chunks, you have to have IHDR, then an IDAT and the IEND chunk. If we take a look at a regular PNG file using a libpng tool pngcheck, we see this:

pngcheck -cvt rgb-8.png 
File: rgb-8.png (759 bytes)
  chunk IHDR at offset 0x0000c, length 13
    256 x 256 image, 24-bit RGB, non-interlaced
  chunk tEXt at offset 0x00025, length 44, keyword: Copyright
    ? 2013,2015 John Cunningham Bowler
  chunk iTXt at offset 0x0005d, length 116, keyword: Licensing
    compressed, language tag = en
    no translated keyword, 101 bytes of UTF-8 text
  chunk IDAT at offset 0x000dd, length 518
    zlib: deflated, 32K window, maximum compression
  chunk IEND at offset 0x002ef, length 0
No errors detected in rgb-8.png (5 chunks, 99.6% compression).

The required chunk are there, but a couple extra, the tEXt and iTXt, which are textual metadata you can add. Now lets look at a PNG Plus file:

pngcheck -cvt PictureIt7-s02.png         
File: PictureIt7-s02.png (26066 bytes)
  chunk IHDR at offset 0x0000c, length 13
    500 x 333 image, 32-bit RGB+alpha, non-interlaced
  chunk sRGB at offset 0x00025, length 1
    rendering intent = perceptual
  chunk gAMA at offset 0x00032, length 4: 0.45455
  chunk cHRM at offset 0x00042, length 32
    White x = 0.3127 y = 0.329,  Red x = 0.64 y = 0.33
    Green x = 0.3 y = 0.6,  Blue x = 0.15 y = 0.06
  chunk IDAT at offset 0x0006e, length 9460
    zlib: deflated, 32K window, fast compression
  chunk cmOD at offset 0x0256e, length 0
    Microsoft Picture It private, ancillary, unsafe-to-copy chunk
  chunk cpIp at offset 0x0257a, length 16384
    Microsoft Picture It private, ancillary, safe-to-copy chunk
  chunk iTXt at offset 0x06586, length 24, keyword: Title
    uncompressed, no language tag
    no translated keyword, 15 bytes of UTF-8 text
  chunk tEXt at offset 0x065aa, length 20, keyword: Title
    PictureIt7-s02
  chunk IEND at offset 0x065ca, length 0
No errors detected in PictureIt7-s02.png (10 chunks, 96.1% compression).

It looks like we have the required chunks and some textual chunks but also a couple chunks which pngcheck describes as private and identify’s them as Microsoft Picture It chunks. The cpIp chunk is the one which contains the OLE container. This is the chunk we need to identify in a signature. The problem is the offset for the cpIp chunk is not the same each time. Here is one from Digital Image 10 Pro.

  chunk cpIp at offset 0x737a7, length 245760
    Microsoft Picture It private, ancillary, safe-to-copy chunk

Significantly further in the file that the other example. These samples currently identify as PNG 1.2 files. PRONOM fmt/13 so we can use the signature and add to it, but it currently doesn’t look for IDAT only the iTXt chunk, which is probably not optimal. For PNG Plus, lets get the header which includes IHDR, IDAT, then the cpIp chunk then an end of file sequence for IEND. Take a look at my signature and samples, I am curious how many PNG Plus files are out there hidden to the world.

Turns out there is another PNG flavor which has been enhanced to allow for layers and pages. Adobe Fireworks uses a PNG format as their native format. They also use private chunks, but not within an OLE container. They use additional chunks, but before the IDAT chunk:

  chunk prVW at offset 0x00092, length 1700
    Macromedia Fireworks preview chunk (private, ancillary, unsafe to copy)
  chunk mkBF at offset 0x00742, length 72
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkTS at offset 0x00796, length 36716
    Macromedia Fireworks(?) private, ancillary, unsafe-to-copy chunk
  chunk mkBS at offset 0x0970e, length 190
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x097d8, length 1251
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x09cc7, length 1358
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x0a221, length 1145
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x0a6a6, length 339
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x0a805, length 695
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x0aac8, length 3799
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x0b9ab, length 7733
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x0d7ec, length 2741
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x0e2ad, length 5153
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk
  chunk mkBT at offset 0x0f6da, length 10775
    Macromedia Fireworks private, ancillary, unsafe-to-copy chunk

It’s hard to know which each of the chunks are for and if they are all required for the Fireworks PNG format. From the book on PNG.

In addition to supporting PNG as an output format, Fireworks actually uses PNG as its native file format for day-to-day intermediate saves. This is possible thanks to PNG’s extensible “chunk-based” design, which allows programs to incorporate application-specific data in a well-defined way. Macromedia has embraced this capability, defining at least four custom chunk types that hold various things pertinent to the editor. Unfortunately, one of them (pRVW) violates the PNG naming rules by claiming to be an officially registered, public chunk type, but this was an oversight and should be fixed in version 2.0.

Picture It!

Most everyone has heard of Microsoft Office, the suite of applications used by millions everyday. Less people know about Microsoft Works, which was a lower cost alternative, but was quite popular as a home office suite of applications. One tool which often came with the Works suite was a digital image tool called Picture It!

Picture It! was a photo editing tool first released by Microsoft in 1996 geared to making photo editing easy and affordable.

Picture It! used a wizard type interface which walked you through acquiring an image and adding to it. One of the key features of the software was the ability to “stack” objects like layers. Because of this feature a new file format was used to save this information to disk. Meet the Microsoft Image (Picture) Extension format, commonly known as the MIX file format. It is very similar to the FlashPix image format, which was supposed to be an image file format to solve many delivery issues, but didn’t seem to gain hold despite being created by Kodak, HP, and others. In fact many of the MIX files I found on Microsoft disks are actually FlashPix files.

The MIX extension was also used by another Microsoft program, PhotoDraw, which causes confusion as they were similar, but PhotoDraw has some added features which may not be compatible with Picture It!. Both formats are based on the Microsoft Compound Object (OLE) container, and have a similar structure. Let’s take a look at a MIX file from Picture It! version 1.

7z l PictureIt1-s02.mix                 

--
Path = PictureIt1-s02.mix
Type = Compound
Physical Size = 48128
Extension = compound
Cluster Size = 512
Sector Size = 64

   Date      Time    Attr         Size   Compressed  Name
------------------- ----- ------------ ------------  ------------------------
                    .....          328          384  [5]Data Object 000001
                    .....          396          448  [5]Transform 000004
                    .....          872          896  [5]Operation 000001
                    .....          320          320  [1]CompObj
                    .....          292          320  [5]Global Info
                    .....          872          896  [5]Operation 000002
                    .....          144          192  [5]Operation 000003
                    .....          684          704  [5]Transform 000008
                    .....         1028         1088  [5]Transform 000009
                    .....          328          384  [5]Data Object 000009
                    .....          324          384  [5]Data Object 000005
2023-12-27 11:04:39 D....                            Data Object Store 000001
                    .....          328          384  [5]Data Object 000010
                    .....        20932        20992  [5]SummaryInformation
                    .....          200          256  [5]Microsoft Embedding Info
2023-12-27 11:04:39 D....                            Data Object Store 000001/Resolution 0001
                    .....         1400         1408  Data Object Store 000001/[5]Image Contents
                    .....          230          256  Data Object Store 000001/[1]CompObj
2023-12-27 11:04:39 D....                            Data Object Store 000001/Resolution 0000
                    .....           28           64  Data Object Store 000001/Resolution 0000/Subimage 0000 Data
                    .....           80          128  Data Object Store 000001/Resolution 0000/Subimage 0000 Header
2023-12-27 11:04:39 D....                            Data Object Store 000001/Resolution 0003
2023-12-27 11:04:39 D....                            Data Object Store 000001/Resolution 0002
                    .....           28           64  Data Object Store 000001/Resolution 0002/Subimage 0000 Data
                    .....          208          256  Data Object Store 000001/Resolution 0002/Subimage 0000 Header
2023-12-27 11:04:39 D....                            Data Object Store 000001/Resolution 0005
2023-12-27 11:04:39 D....                            Data Object Store 000001/Resolution 0004
                    .....           28           64  Data Object Store 000001/Resolution 0004/Subimage 0000 Data
                    .....         1792         1792  Data Object Store 000001/Resolution 0004/Subimage 0000 Header
                    .....          124          128  Data Object Store 000001/[5]SummaryInformation
                    .....           28           64  Data Object Store 000001/Resolution 0005/Subimage 0000 Data
                    .....         6976         7168  Data Object Store 000001/Resolution 0005/Subimage 0000 Header
                    .....           28           64  Data Object Store 000001/Resolution 0003/Subimage 0000 Data
                    .....          544          576  Data Object Store 000001/Resolution 0003/Subimage 0000 Header
                    .....           28           64  Data Object Store 000001/Resolution 0001/Subimage 0000 Data
                    .....          128          128  Data Object Store 000001/Resolution 0001/Subimage 0000 Header
------------------- ----- ------------ ------------  ------------------------
2023-12-27 11:04:39              38698        39872  29 files, 7 folders

This is a simple MIX file with one line of text, but contains a lot of content inside the OLE container. If I try and use the PRONOM registry to identify the file, I get:

sf PictureIt1-s02.mix 
---
siegfried   : 1.11.0
scandate    : 2023-12-27T11:06:32-07:00
signature   : default.sig
created     : 2023-12-17T15:54:41+01:00
identifiers : 
  - name    : 'pronom'
    details : 'DROID_SignatureFile_V116.xml; container-signature-20231127.xml'
---
filename : 'PictureIt1-s02.mix'
filesize : 48128
modified : 2023-12-27T11:04:40-07:00
errors   : 
matches  :
  - ns      : 'pronom'
    id      : 'fmt/111'
    format  : 'OLE2 Compound Document Format'
    version : 
    mime    : 
    class   : 'Text (Structured)'
    basis   : 'byte match at 0, 30'
    warning : 

Hmm, we know it is an OLE compound document, but it should identify as a Picture It! file as PRONOM has defined a PUID for the format. fmt/936 has been defined as “Microsoft Picture It! Image File 1”. So I am not sure why this file from version 1 is not identifying correctly. Let’s take a look. The PRONOM container signature for fmt/936 is looking for this:

    <ContainerSignature Id="17015" ContainerType="OLE2">
      <Description>Microsoft Picture It! Image File</Description>
      <Files>
        <File>
          <Path>CompObj</Path>
          <BinarySignatures>
            <InternalSignatureCollection>
              <InternalSignature ID="17015">
                <ByteSequence Reference="BOFoffset">
                  <SubSequence Position="1" SubSeqMinOffset="32"
                               SubSeqMaxOffset="32">
                    <Sequence>'Microsoft Picture It! version 1 Picture'</Sequence>
                  </SubSequence>
                </ByteSequence>
              </InternalSignature>
            </InternalSignatureCollection>
          </BinarySignatures>
        </File>
      </Files>
    </ContainerSignature>

The container signature is looking into the OLE container for the “CompObj” file (which seems to be required), then looks for the string “Microsoft Picture It! version 1 Picture” starting at the 32nd byte. That is pretty specific. The sample file I am using as an example has the following string of bytes.

hexdump -C PictureIt1-s02/\[1\]CompObj 
00000000  01 00 fe ff 03 0a 00 00  ff ff ff ff 00 68 61 56  |.............haV|
00000010  54 c1 ce 11 85 53 00 aa  00 a1 f9 5b 1e 00 00 00  |T....S.....[....|
00000020  4d 69 63 72 6f 73 6f 66  74 20 50 69 63 74 75 72  |Microsoft Pictur|
00000030  65 20 49 74 21 20 50 69  63 74 75 72 65 00 27 00  |e It! Picture.'.|
00000040  00 00 7b 35 36 36 31 36  38 30 30 2d 43 31 35 34  |..{56616800-C154|
00000050  2d 31 31 43 45 2d 38 35  35 33 2d 30 30 41 41 30  |-11CE-8553-00AA0|
00000060  30 41 31 46 39 35 42 7d  00 13 00 00 00 50 69 63  |0A1F95B}.....Pic|
00000070  74 75 72 65 49 74 21 2e  50 69 63 74 75 72 65 00  |tureIt!.Picture.|

Ok, so this sample has a similar string but is missing the “version 1” text. It seems the samples used to created the PRONOM signature was working off samples which included the version 1 in the header of CompObj. Maybe when Microsoft learned they would be making a version 2, they decided a version number should be included going forward. Let’s take a look a file from version 2 to compare:

hexdump -C PictureIt2-s01/\[1\]CompObj 
00000000  01 00 fe ff 03 0a 00 00  ff ff ff ff 50 28 72 2d  |............P(r-|
00000010  4b 8c d0 11 a9 6f 00 a0  c9 05 41 0d 28 00 00 00  |K....o....A.(...|
00000020  4d 69 63 72 6f 73 6f 66  74 20 50 69 63 74 75 72  |Microsoft Pictur|
00000030  65 20 49 74 21 20 76 65  72 73 69 6f 6e 20 32 20  |e It! version 2 |
00000040  50 69 63 74 75 72 65 00  27 00 00 00 7b 32 44 37  |Picture.'...{2D7|
00000050  32 32 38 35 30 2d 38 43  34 42 2d 31 31 44 30 2d  |22850-8C4B-11D0-|
00000060  41 39 36 46 2d 30 30 41  30 43 39 30 35 34 31 30  |A96F-00A0C905410|
00000070  44 7d 00 f4 39 b2 71 50  00 00 00 4d 00 69 00 63  |D}..9.qP...M.i.c|

Ok, so it looks like they did update the version string for version 2. This file also does not identify correctly. A quick look at the wikipedia page for Microsoft Picture It! tells us they continued to release the software until version 10. Is there a different string for each version?

Diving into this and gathering many samples has brought a lot of variants to surface. Let’s see if we can list all the CompObj header variants.

Version 1 samples:
Picture It! Picture'{56616800-C154-11CE-8553-00AA00A1F95B}
Microsoft Picture It! Picture'{56616800-C154-11CE-8553-00AA00A1F95B}
Microsoft Picture It! version 1 Picture'{56616800-C154-11CE-8553-00AA00A1F95B}
Picture It! Collage'{56616800-C154-11CE-8553-00AA00A1F95B}

Version 2 samples:
Microsoft Picture It! version 2 Picture'{2D722850-8C4B-11D0-A96F-00A0C905410D}

Version 3 samples:
Microsoft Picture It! version 3 Picture'{18B8D020-B4FD-11D0-A97E-00A0C905410D}

Version 4 samples:
Microsoft Picture It! version 4 Picture'{18B8D020-B4FD-11D0-A97E-00A0C905410D}

PhotoDraw version 1 samples:
Microsoft PhotoDraw version 1 Picture'{18B8D020-B4FD-11D0-A97E-00A0C905410D}

PhotoDraw version 2 samples:
Microsoft PhotoDraw version 2 Picture'{18B8D021-B4FD-11D0-A97E-00A0C905410D}

FlashPix samples:
FlashPix Object({56616000-C154-11CE-8553-00AA00A1F95B}
FlashPix Object({56616800-C154-11CE-8553-00AA00A1F95B}
Picture It! FlashPix'{56616700-C154-11CE-8553-00AA00A1F95B}
LPI FlashPix'{56616700-c154-11ce-8553-00aa00a1f95b}
FlashPix_Object'{56616700-C154-11CE-8553-00AA00A1F95B}
'{56616700-C154-11CE-8553-00AA00A1F95B}
Picture It!'{56616700-c154-11ce-8553-00aa00a1f95b}
Flashpix Toolkit Application'{56616700-c154-11ce-0000-000000000000}

Ok, there is a lot to discuss here. First of all, it seems MIX was only used in Picture It! until version 5 (2001), then the Picture It! software used a new format, PNG Plus to store the layered stacks. More on that in a future post! Although some later versions seems to be able to open the older MIX format. Version 4 of the MIX format seems to be the last as the 2001 software had only version 4 files on it. Probably safe to say only the 4 versions are needed for identification.

You may notice the additional unique identifier I included in each format. This is called a Class ID for the OLE format, which A LOT of formats use. Each “format” has a unique ID associated with it to help distinguish it from other formats. This Unique ID could possibly be a better solution for identification. It does cross over with the PhotoDraw format, but the FlashPix format seems to have a unique ID. With all the variations in the version 1 strings, the ID remains the same. For version 3 and 4 the ID is the same, which could mean they are interchangeable. It is also the same as PhotoDraw version 1. Not to complicate things.

So it seems in order to get proper identification of these similar formats we need to:

  • Clean up version 1 identification for fmt/936
  • Add a signature for 2, 3, and 4
  • Add a version 2 signature for the PhotoDraw format
  • Add some additional signature variations for the FlashPix format.

The Class ID’s could be used to distinguish different versions and formats, but many of the ID’s are identical, this could mean they are the same format. But for now we can just add the additional variation strings and it should identify everything for now. The FlashPix format needs more research as there is so many different variations and it’s so close to the MIX format. Take a look at my GitHub submission, maybe you have some additional variations to add?

Digital Negatives

One of the important parts about Digital Preservation is to gather significant properties of the digital files we hope to preserve. This can allow us to base our risk assessments off of more data than just an extension. For example, a TIFF file is a mighty good preservation format. Well documented and adopted by the preservation community, and with hundreds if not thousands of software tools to render and make use of the format. But if a TIFF file uses compression like LZW, or if it happens to have multiple pages, those are good things to know about. Most formats might have a stable set of properties, but sometimes can have properties which adds more risk to the format becoming difficult to render or migrate.

A DNG or Digital Negative developed by Adobe was supposed to solve the issues with proprietary RAW digital camera formats. Rendering a PhaseOne IIQ file often times requires the full CaptureOne software which can be expensive. Adobe spends quite a bit of resources in adding support to its Camera RAW toolkit and adding the ability to take majority of these RAW formats and move them into a DNG. There is also more and more camera manufacturers who image directly to a DNG as their native RAW format. This is the case for Apple’s ProRAW format which uses the DNG specification.

Another manufacturer is the Insta360 camera’s. Their 360 camera’s can use two lenses to capture 180 degrees from each and then stitch into a 360 photo or video. They can capture compressed images and videos, but also in RAW. Because of the two lenses and sensors, their DNG’s can get quite large. For this reason I recently asked PRONOM to adjust their signatures to allow for a bigger offset of DNG information in the larger RAW images.

exiftool IMG_20230913_141939_00_039.dng 
ExifTool Version Number         : 12.70
File Name                       : IMG_20230913_141939_00_039.dng
File Size                       : 143 MB
File Type                       : DNG
File Type Extension             : dng
MIME Type                       : image/x-adobe-dng
Exif Byte Order                 : Little-endian (Intel, II)
Subfile Type                    : Full-resolution image
Image Width                     : 5984
Image Height                    : 11968
Bits Per Sample                 : 16
Compression                     : Uncompressed
Photometric Interpretation      : Color Filter Array
Make                            : Arashi Vision
Camera Model Name               : Insta360 X3

DNG files are actually based on the TIFF format, TIFF/EP to be precise, which means there is some good history behind the format and understanding of its structure. DNG does add many new tags and new features, so there is much more going on. Here is a TIFFInfo view of a DNG. Lots of new tags…..

tiffinfo IMG_20230913_141939_00_039.dng 
TIFFReadDirectory: Warning, Unknown field with tag 33421 (0x828d) encountered.
TIFFReadDirectory: Warning, Unknown field with tag 33422 (0x828e) encountered.
TIFFReadDirectory: Warning, Unknown field with tag 50937 (0xc6f9) encountered.
TIFFReadDirectory: Warning, Unknown field with tag 50938 (0xc6fa) encountered.
TIFFReadDirectory: Warning, Unknown field with tag 50940 (0xc6fc) encountered.
TIFFReadDirectory: Warning, Unknown field with tag 51009 (0xc741) encountered.
TIFFReadDirectory: Warning, Unknown field with tag 51107 (0xc7a3) encountered.
=== TIFF directory 0 ===
TIFF Directory at offset 0x889946c (143234156)
  Subfile Type: (0 = 0x0)
  Image Width: 5984 Image Length: 11968
  Bits/Sample: 16
  Sample Format: unsigned integer
  Compression Scheme: None
  Photometric Interpretation: 32803 (0x8023)
  Orientation: row 0 top, col 0 lhs
  Samples/Pixel: 1
  Rows/Strip: 11968
  Planar Configuration: single image plane
  Make: Arashi Vision
  Model: Insta360 X3
  Software: v1.0.69_build1
  DateTime: 2023:09:13 14:19:40
  Tag 33421: 2,2
  Tag 33422: 1,2,0,1
  EXIFIFDOffset: 0x8
  GPSIFDOffset: 0x3e6
  DNGVersion: 1,3,0,0
  DNGBackwardVersion: 1,3,0,0
  UniqueCameraModel: Insta360 X3

An IFD (Image File Directory) is the building block of a TIFF file. A TIFF file can have multiple IFD’s within a single file. But an IFD can also be a thumbnail, metadata or GPS info. For a DNG, they use the IFD structure as well, but often, the first IFD is a lower resolution of the full image.

 <File:FileType>DNG</File:FileType>
 <File:FileTypeExtension>dng</File:FileTypeExtension>
 <File:MIMEType>image/x-adobe-dng</File:MIMEType>
 <File:ExifByteOrder>Little-endian (Intel, II)</File:ExifByteOrder>
 <IFD0:SubfileType>Reduced-resolution image</IFD0:SubfileType>
 <IFD0:ImageWidth>256</IFD0:ImageWidth>
 <IFD0:ImageHeight>171</IFD0:ImageHeight>
 <IFD0:BitsPerSample>8 8 8</IFD0:BitsPerSample>
 <IFD0:Compression>Uncompressed</IFD0:Compression>
 <IFD0:PhotometricInterpretation>RGB</IFD0:PhotometricInterpretation>
 <IFD0:Make>Canon</IFD0:Make>
 <IFD0:Model>Canon EOS RP</IFD0:Model>
...
 <SubIFD:SubfileType>Full-resolution image</SubIFD:SubfileType>
 <SubIFD:ImageWidth>6384</SubIFD:ImageWidth>
 <SubIFD:ImageHeight>4224</SubIFD:ImageHeight>
 <SubIFD:BitsPerSample>16</SubIFD:BitsPerSample>
 <SubIFD:Compression>JPEG</SubIFD:Compression>

But not always the same way.

 <IFD0:SubfileType>Full-resolution image</IFD0:SubfileType>
 <IFD0:ImageWidth>5984</IFD0:ImageWidth>
 <IFD0:ImageHeight>11968</IFD0:ImageHeight>
 <IFD0:BitsPerSample>16</IFD0:BitsPerSample>
 <IFD0:Compression>Uncompressed</IFD0:Compression>
 <IFD0:PhotometricInterpretation>Color Filter Array</IFD0:PhotometricInterpretation>
 <IFD0:Make>Arashi Vision</IFD0:Make>
 <IFD0:Model>Insta360 X3</IFD0:Model>

 <IFD0:SubfileType>Reduced-resolution image</IFD0:SubfileType>
 <IFD0:ImageWidth>4032</IFD0:ImageWidth>
 <IFD0:ImageHeight>3024</IFD0:ImageHeight>
 <IFD0:BitsPerSample>8 8 8</IFD0:BitsPerSample>
 <IFD0:Compression>JPEG</IFD0:Compression>
 <IFD0:PhotometricInterpretation>YCbCr</IFD0:PhotometricInterpretation>
 <IFD0:Make>Apple</IFD0:Make>
 <IFD0:Model>iPhone 13 Pro</IFD0:Model>
...
 <SubIFD:SubfileType>Full-resolution image</SubIFD:SubfileType>
 <SubIFD:ImageWidth>4032</SubIFD:ImageWidth>
 <SubIFD:ImageHeight>3024</SubIFD:ImageHeight>
 <SubIFD:BitsPerSample>12 12 12</SubIFD:BitsPerSample>
 <SubIFD:Compression>JPEG</SubIFD:Compression>

It can get confusing, especially for tools we use to extract metadata and significant properties from a DNG for preservation. Within Rosetta, the preservation system I use at work, there is no dedicated DNG extractor, so we use JHOVE, as it is the tool we use for our TIFF images. This presents a problem as the process only extracts properties for the first IFD assuming it is the main IFD, but in many cases it reports back the image is much smaller in pixel dimensions than it actually is. More work is needed to improve extracting correct significant properties for DNG and other RAW image formats.

Adobe released a new version of DNG this year. In June, DNG version 1.7.0.0 was finalized. The new version brought a few new features, two of which are including JPEG XL compression and a new HDR colorimetric value. In order to add JPEG XL compression DNG version 1.7 is required. Here is how one looks in exiftool, created with Adobe DNG Converter 16.1.

exiftool _MG_9375_1.dng 
ExifTool Version Number         : 12.70
File Name                       : _MG_9375_1.dng
File Size                       : 5.4 MB
File Type                       : DNG
File Type Extension             : dng
MIME Type                       : image/x-adobe-dng
Exif Byte Order                 : Little-endian (Intel, II)
Make                            : Canon
Camera Model Name               : Canon EOS DIGITAL REBEL XT
Preview Image Start             : 91884
Orientation                     : Rotate 270 CW
Rows Per Strip                  : 171
Preview Image Length            : 10305
Software                        : Adobe DNG Converter 16.1 (Macintosh)
Modify Date                     : 2023:12:18 11:45:06
Artist                          : unknown
Image Width                     : 3516
Image Height                    : 2328
Bits Per Sample                 : 16
Compression                     : JPEG XL
DNG Version                     : 1.7.1.0
DNG Backward Version            : 1.7.1.0

I had recently submitted a new signature for DNG 1.7 to PRONOM, but I found this new DNG version falls outside the signature I created. I had made the assumption all DNG’s report their version based on the last two values of 0.0, so I created the signature to look for 1.7.0.0. This is wrong now that I can see an example of version 1.7.1.0.

In order to fix the issue, I would need to change all the DNG signatures to remove the last two bytes so:

12C601000400000001070000 would change to 12C60100040000000107

This would allow for identification if some DNG files have a point version.

The pace at which manufacturers are producing camera’s with new features is much faster than the Digital Preservation community can keep up with. As new technologies get released, we play catch up trying to identify new formats and variations to existing ones. I guess that is job security?

Final Cut Pro

When it comes to Digital Preservation, the easiest types of file formats to preserve are often single self contained formats with lots of documentation. There are plenty of formats which break this norm, but a file format like a simple TIFF file is well understood and can stand on its own. The hardest file formats to preserve, I have found, are the complex under documented formats which often show up when you don’t expect them. There is a file format type which indeed makes things difficult. The project format.

There are many software tools out there which generate a “Project”, this is often proprietary and can only be used by the software which created it. Project files are also interdependent, meaning they require other files in known locations in order to be used. This interdependence is often links to images, audio, video, fonts, and other multimedia. The file format itself is just a reference to all the project settings and the paths to the files included in the project. This makes things very difficult to preserve and maintain the complex structure required. Any renaming, removing, or moving the files out of their original order can render the project useless. Many project formats are human readable in XML, or other human readable text, but others are not. I have made a recent attempt to document more Project formats on the File Format Wiki, including many Label and Optical disc project formats, along with updates to Adobe InDesign, QuarkXPress and other desktop publishing project formats. There is still plenty of work needed in other Video and Audio project formats.

Apple computers over the years has created some very powerful software for content creators to use, especially in Video editing. iMovie was used by many home movie editors and iDVD to burn those movies to DVD to share with family and friends, but Apple also sold a professional Video Editing suite which included Final Cut Pro.

Final Cut Pro started life as a Macromedia software tool called KeyGrip which never was released and later bought by Apple. Final Cut Pro was well used and loved by video editors and was given a major upgrade in 2011 to Final Cut Pro X, which was full re-written to be 64-bit. This change included a change to the Project file format. So for version 1 through version 7, Final Cut Pro used a project format with the extension .FCP. Lets take a closer look at the this project format.

hexdump -C Swing.fcp | head
00000000  a2 4b 65 79 47 0a 0d 0a  00 00 00 00 20 fc c5 5b  |.KeyG....... ..[|
00000010  00 de b3 11 d0 93 19 00  05 02 18 66 07 00 00 00  |...........f....|
00000020  03 00 00 00 00 00 00 00  00 01 00 00 00 00 01 00  |................|
00000030  00 00 11 07 73 75 62 74  79 70 65 00 00 00 01 01  |....subtype.....|
00000040  00 00 00 03 00 06 4e 4f  55 4e 44 4f 00 00 00 00  |......NOUNDO....|
00000050  01 01 00 00 00 00 00 00  00 00 00 00 00 07 52 55  |..............RU|
00000060  4e 54 49 4d 45 00 00 00  00 01 01 00 00 00 00 00  |NTIME...........|
00000070  00 00 00 01 07 76 69 65  77 65 72 73 00 00 00 00  |.....viewers....|
00000080  01 01 00 00 00 00 00 00  00 00 00 00 00 00 00 08  |................|
00000090  63 68 69 6c 64 72 65 6e  00 00 00 00 01 01 00 00  |children........|
*
00000e30  00 00 00 00 00 00 00 00  00 00 00 00 00 00 07 8c  |................|
00000e40  b3 2e 56 40 4d 6f 6f 56  54 56 4f 44 00 02 00 02  |..V@MooVTVOD....|
00000e50  00 00 00 11 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000e60  00 00 00 0b 44 61 6e 63  65 20 53 68 6f 74 73 00  |....Dance Shots.|
00000e70  00 01 00 08 00 00 07 8a  00 00 07 84 00 02 00 2f  |.............../|
00000e80  41 54 54 4f 20 52 41 49  44 30 20 47 72 6f 75 70  |ATTO RAID0 Group|
00000e90  3a 54 55 54 4f 52 49 41  4c 3a 44 61 6e 63 65 20  |:TUTORIAL:Dance |
00000ea0  53 68 6f 74 73 3a 49 6e  74 72 6f 2e 6d 6f 76 00  |Shots:Intro.mov.|
00000eb0  00 09 00 a8 00 a8 61 66  70 6d 00 00 00 00 00 03  |......afpm......|
00000ec0  00 18 00 39 00 59 00 75  00 95 00 9e 07 49 4c 31  |...9.Y.u.....IL1|
00000ed0  20 33 72 64 00 00 00 00  00 00 00 00 00 00 00 00  | 3rd............|
00000ee0  00 00 00 00 00 00 00 00  00 00 00 00 00 0f 77 61  |..............wa|
00000ef0  6c 74 d5 73 20 43 6f 6d  70 75 74 65 72 00 00 00  |lt.s Computer...|
00000f00  00 00 00 00 00 00 00 00  00 00 00 00 00 10 41 54  |..............AT|
00000f10  54 4f 20 52 41 49 44 30  20 47 72 6f 75 70 00 00  |TO RAID0 Group..|
00000f20  00 00 00 00 00 00 00 00  00 07 77 73 68 69 72 65  |..........wshire|
00000f30  73 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |s...............|
00000f40  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
00000f50  00 00 00 00 00 00 00 00  00 00 00 00 ff ff 00 00  |................|
00000f60  00 00 00 00 00 00 00 10  41 54 54 4f 20 52 41 49  |........ATTO RAI|
00000f70  44 30 20 47 72 6f 75 70  00 00 00 00 00 00 00 2b  |D0 Group.......+|
00000f80  00 00 00 01 00 00 00 03  00 00 00 03 54 55 54 4f  |............TUTO|
00000f90  52 49 41 4c 00 44 61 6e  63 65 20 53 68 6f 74 73  |RIAL.Dance Shots|
00000fa0  00 49 6e 74 72 6f 2e 6d  6f 76 00 00 00 00 00 00  |.Intro.mov......|

From the header we can see a remnant of the original KeyGrip software, but later in the file we find some references to files in the Mac HFS path format which includes a colon instead of a slash. These are the paths to the each of the MOV files used in the Project. This file is from the tutorial disk of Final Cut Pro version 1.2, so lets take a look at the last version released, version 7.

hexdump -C Lesson 1 Project.fcp | head
00000000  a2 4b 65 79 47 0a 0d 0a  01 de 00 00 00 20 08 92  |.KeyG........ ..|
00000010  66 c4 28 d7 11 8a e5 00  30 65 ec fe 98 03 00 00  |f.(.....0e......|
00000020  00 00 00 00 00 00 00 00  00 01 00 00 00 00 01 15  |................|
00000030  00 00 00 07 73 75 62 74  79 70 65 01 00 00 00 01  |....subtype.....|
00000040  03 00 00 00 00 06 4e 4f  55 4e 44 4f 00 00 00 00  |......NOUNDO....|
00000050  01 01 00 00 00 00 00 00  00 00 00 00 00 07 52 55  |..............RU|
00000060  4e 54 49 4d 45 00 00 00  00 01 01 00 00 00 00 00  |NTIME...........|
00000070  01 00 00 00 07 76 69 65  77 65 72 73 00 00 00 00  |.....viewers....|
00000080  01 01 00 00 00 00 00 00  00 00 00 00 00 00 00 08  |................|
00000090  63 68 69 6c 64 72 65 6e  00 00 00 00 01 01 01 00  |children........|

Almost identical to the first version, which is helpful for identification, but if we need to identify based on version, it might prove a little more difficult. It appears all the samples I have and have seen reference to all begin with the same 5 hex values, A24B657947, 0xA2 KeyG. It’s hard to know what other hex values might have something to do with versions of the file format. More samples could tell us, but from what I have the 20 bytes starting from offset 12 seems to be consistent among the different version samples. But for now the 5 bytes at the beginning of the file should suffice for identification.

When Final Cut Pro went through a complete re-write in 2011, the FCP format was abandoned. Not only made obsolete, but completely unsupported. The new Final Cut Pro X software was not able to support this now obsolete format. The new format followed the pattern of many other Apple formats of using a folder identified through an extension as a single file. Called a bundle format, Final Cut Pro X used the extension, .FCPBUNDLE. This bundle could include the media assets along with project settings/thumbnails and clips. Because of this “bundle” format, identification would have to be done at the individual file level inside the bundle. This would include formats with extensions such as .flexolibrary and .fcpevent, which appear to be SQLite databases. This complex format makes preservation of this type of object difficult with current methods and practices.

Luckily Apple didn’t leave Final Cut Pro users completely unable to migrate their content. Final Cut Pro could export the project as an XML file. This format is called Final Cut Pro XML Interchange Format and was well documented. The format was not made to bridge the gap from Final Cut Pro to Final Cut Pro X, but rather make the project file more useful outside of Final Cut Pro. Final Cut Pro X actually can’t open these files either, which is why a third party developer came in and developed 7toX (SendtoX) to allow for projects to be converted to a newer XML format.

Lets take a look at the basic Final Cut Pro XML Interchange Format which has a standard XML extension:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE xmeml>
<xmeml version="5">
<sequence id="Sequence 1 ">...</sequence>
</xmeml>

Standard XML with a Doctype/root of xmeml. Clever. A little ways into the XML we also see:

<appspecificdata>
	<appname>Final Cut Pro</appname>
	<appmanufacturer>Apple Inc.</appmanufacturer>
	<appversion>7.0</appversion>
</appspecificdata>

Final Cut Pro X also has an XML format which is different than XMEML and has an extension FCPXML:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE fcpxml>

<fcpxml version="1.8">
    <resources>
        <format id="r1" name="FFVideoFormatDV720x480i5994" frameDuration="2002/60000s" fieldOrder="lower first" width="720" height="480" paspH="10" paspV="11" colorSpace="6-1-6 (Rec. 601 (NTSC))"/>
    </resources>
    <library location="file:///Untitled.fcpbundle/">...</library>
</fcpxml>

A different Doctype/root and structure but should be easy to identify.

The preservation of projects files, according to some, is not necessary since they are not the finalized product. Preserving the finalized output would be preferable as it can be managed easier and represent the final render of a project. But identification of the Final Cut Pro project and all the assets gives the option to access a collection more accurately. I was able to create a signature for the FCP, XML, and FCPXML formats. Take a look on my GitHub for the signatures and some test files.